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Plug-in updates - v3
Posted: Fri Dec 20, 2013 10:06 am
by Mihnea Balta
Version 3.0.15
- moved channels to a separate rollup in the render options
- updated supported file formats for RFRK objects
- added noise 3D parameters to the volumetric object
- added MAXScript functions for manipulating the custom alpha channel and blocked emitter lists on objects
- fixed: the intensity for projected textures wasn't exported correctly
- fixed: projection textures could not be removed once assigned
- fixed: UI layout issue for the mesher node
- fixed: deep channel max samples were not exported correctly
- fixed: projection textures weren't imported from MXM files
- fixed: creating an assistant material could crash Max
- fixed: custom alpha channel opaque setting wasn't exported
- fixed: crash when deleting custom alpha channels
- fixed: crash when exporting custom alpha channels after loading a scene
- fixed: warning message when displaying the object properties and Maxwell is not the active renderer
Re: Plug-in updates - v3
Posted: Tue Apr 29, 2014 6:14 pm
by Mihnea Balta
Version 3.0.30
- added support for Max 2015
- re-added support for Max 2011
- Max double-sided materials are exported as front/back face materials
- added pre- and post-animation behaviors to referenced MXS nodes
- added controls for selecting the padding and format of MXS sequences
- added region rendering controls to cameras
- added support for hue adjustment to MxBitmap
- MultiScatter instances use the render flags from the original object
- added focus camera button to FIRE window and toolbar
- added the name of the material to the backface material button
- added rotation parameter in MxBitmap
- negative values can be used in the offset attribute of MXS reference nodes
- double clicking a material in the MXS material overrides window selects the material for that override
- added a way to set the MXS reference material overrides from MAXScript
- exposed gsChannelDeep and gsUseGlobalMaterial to the maxwell renderer MAXScript interface
- added global settings for textures
- added use global, mirror X and mirror Y flags to MxBitmap
- increased the limit for the depth channel max depth
- added back the MXS sequence rendering flag
- fixed: MAXScript error when loading some scenes with corrupted cameras
- fixed: incorrect export of particle flow motion data
- fixed: particle flow systems with a dynamic material node were exported with a default material
- fixed: crash in the MXS reference object when no material overrides are set
- fixed: MXS references didn't display in the Nitrous viewport
- fixed: wrong bounding box for Almebic reference objects
- fixed: emitters beneath an IES emitter in the material tree got assigned the same IES file on export
- fixed: UV scale wasn't exported when tiling was off
- fixed: material overrides weren't saved with the proxy object
- fixed: crash when previewing some materials
- fixed: crash with vray cameras
- fixed: IES files were ignored when importing materials from MXM
- fixed: Alembic and MXS material overrides disappeared when the mesh was reloaded
- fixed: Alembic material overrides were exported improperly
- fixed: wrong normals for Alembic objects imported with CRATE
- fixed: objects with no name or that only contained numbers in their name were exported incorrectly
- fixed: the plugin reserved a license in node mode when the active renderer wasn't Maxwell
- fixed: wrong camera position in FIRE in some cases
- fixed: Alembic crash when the abc file had material references
- fixed: the enable sequence checkbox in MxBitmap gets disabled when turning off viewport preview
- fixed: xref scenes that are hidden in the viewport were still exported
- fixed: MXS references updated their geometry even when show in viewport was off
- fixed: MxBitmap previews appeared darker when using show in viewport
- fixed: Maxwell material viewport preview ignored the hue shift parameter
- fixed: 3dsmax 2012 used a seat license even in node mode
- fixed: MAXScript error when loading scenes made with older versions of the plugin
- fixed: custom bokeh was not exported
- fixed: the offset parameter of the MXS reference object wasn't working correctly
- fixed: wrong output paths in some cases
- fixed: render error when materials contain empty bitmaps
- fixed: the viewport preview of MXS references still showed the old object after trying to load a new file or sequence which contains errors
- fixed: crash when displaying Maxwell materials in the slate editor
- fixed: the textured material wizard created materials with empty bitmaps
- fixed: garbage text in the log window when material translation failed in FIRE
- fixed: IES file names weren't saved
- fixed: crash when converting wizard materials to layered materials inside the slate editor
- fixed: crash when the wizard material was loaded as part of a multi-material
- fixed: memory leak in the material UI
- fixed: wrong size for the viewport preview of the volumetric object
- fixed: missing frame number in channel file names when rendering sequences
Re: Plug-in updates - v3
Posted: Fri Oct 17, 2014 8:43 am
by Mihnea Balta
Version 3.0.35
- added the maxwellGetCorrelatedColor() MAXScript function
- assistant materials retain their name when converted to layered materials
- added the Hair appearance for the material assistant
- the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
- Pack'n'go now exports asset files introduced with the new v3 features
- fixed: maxwell MAXScript functions didn't work anymore
- fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
- fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
- fixed: wrong Nd for the the ghost BSDF component created for MxLights
- fixed: the Maxwell object properties rollup for MxLight objects was truncated
- fixed: area light rectangles created by MxLight objects were twice as big as they should have been
- fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go
- fixed: Maxscript error when calling MaxwellRenderer()
- fixed: assitant materials couldn't be cloned
- fixed: maxwell material import and export functions couldn't be called from Maxscript
- fixed: axis conversion wasn't applied to scatter values
- fixed: converting assistant materials into layered materials removed top level multi materials
- fixed: No viewport display for maxwell nodes
- fixed: Crash in mxlight
- fixed: Displacement was always exported as on
- fixed: Location settings were disabled when the sun was turned off
- fixed: Maxscript error when cameras contain newline characters
Re: Plug-in updates - v3
Posted: Mon Jun 08, 2015 5:47 pm
by Mihnea Balta
Version 3.1.9
- added support for Max 2016
- if the time output mode is set to single, Export MXS writes a single frame even if animation is requested
- pack'n'go resolves missing file paths in the same way the renderer does, before attempting to copy the files
- the exporter looks for missing IOR files and MXM files in the same way it does for textures
- fixed: pack'n'go crashed with some types of materials
- fixed: the hue adjustment parameter was inverted in the bitmap preview window
- fixed: crash on export when the Maxwell extensions cannot be loaded
- fixed: the animation setting in the export MXS dialog and maxwellExportMXS command was not taken into account
- renamed the "appendFrameNrToImg" flag for the maxwellExportMXS command to "appendFrameNr", because it also affects the output MXS file name, not just the image files
- added support for extra sampling
- updated the range of the devignetting parameter to match Studio
- added MAXScript functions for manipulating visibility flags: maxwellGetObjectFlag and maxwellSetObjectFlag
- added support for UDIM (tiled textures)
- the MXS extension is always appended to the name of the output scene files, even when they already contain a dot in their names
- added a frame offset parameter for the volumetric object
- fixed: clicking the "hide to camera in shadow pass" checkbox could set it to an indeterminate state (checked but grayed out)
- the environment intensity multiplier is exported to Maxwell so that the value correctly appears in the multilight panel
- renamed default item in the FIRE window camera menu to make its purpose clearer
- the material displacement component is exported even when it is disabled, so that it does not disappear when editing a material with MXED
- fixed: the density parameter for the scatter modifier did not allow decimals
- fixed: wrong file names for custom alpha channels
- fixed: crash in Max 2012 when changing a viewport to ActiveShade
- fixed: crash in some cases when closing the object properties dialog when Maxwell is not the active renderer
- fixed: viewport slowdown when using many MxLights set to correlated color emission
- fixed: the range of the emitter correlated color and coating thickness parameters did not match Studio
- added support for multiple selection in the light linking UI
- added support for per-material custom alphas
- decreased the time needed to open the object properties dialog on scenes with many referenced materials
- fixed: the "use global settings" texture parameter was not set correctly when importing a MXM file
- fixed: constant density volumetric objects were not exported correctly
- fixed: floating reflections/shadows were not working when rendering in draft mode
- fixed: visibility flags were not exported correctly for Max instances
- fixed: incorrect names exported for Max instances, causing blocked emitters to break if they were instanced (among other things)