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By Mihnea Balta
#375718
Version 3.0.15
  • moved channels to a separate rollup in the render options
  • updated supported file formats for RFRK objects
  • added noise 3D parameters to the volumetric object
  • added MAXScript functions for manipulating the custom alpha channel and blocked emitter lists on objects
  • fixed: the intensity for projected textures wasn't exported correctly
  • fixed: projection textures could not be removed once assigned
  • fixed: UI layout issue for the mesher node
  • fixed: deep channel max samples were not exported correctly
  • fixed: projection textures weren't imported from MXM files
  • fixed: creating an assistant material could crash Max
  • fixed: custom alpha channel opaque setting wasn't exported
  • fixed: crash when deleting custom alpha channels
  • fixed: crash when exporting custom alpha channels after loading a scene
  • fixed: warning message when displaying the object properties and Maxwell is not the active renderer
User avatar
By Mihnea Balta
#380048
Version 3.0.30
  • added support for Max 2015
  • re-added support for Max 2011
  • Max double-sided materials are exported as front/back face materials
  • added pre- and post-animation behaviors to referenced MXS nodes
  • added controls for selecting the padding and format of MXS sequences
  • added region rendering controls to cameras
  • added support for hue adjustment to MxBitmap
  • MultiScatter instances use the render flags from the original object
  • added focus camera button to FIRE window and toolbar
  • added the name of the material to the backface material button
  • added rotation parameter in MxBitmap
  • negative values can be used in the offset attribute of MXS reference nodes
  • double clicking a material in the MXS material overrides window selects the material for that override
  • added a way to set the MXS reference material overrides from MAXScript
  • exposed gsChannelDeep and gsUseGlobalMaterial to the maxwell renderer MAXScript interface
  • added global settings for textures
  • added use global, mirror X and mirror Y flags to MxBitmap
  • increased the limit for the depth channel max depth
  • added back the MXS sequence rendering flag
  • fixed: MAXScript error when loading some scenes with corrupted cameras
  • fixed: incorrect export of particle flow motion data
  • fixed: particle flow systems with a dynamic material node were exported with a default material
  • fixed: crash in the MXS reference object when no material overrides are set
  • fixed: MXS references didn't display in the Nitrous viewport
  • fixed: wrong bounding box for Almebic reference objects
  • fixed: emitters beneath an IES emitter in the material tree got assigned the same IES file on export
  • fixed: UV scale wasn't exported when tiling was off
  • fixed: material overrides weren't saved with the proxy object
  • fixed: crash when previewing some materials
  • fixed: crash with vray cameras
  • fixed: IES files were ignored when importing materials from MXM
  • fixed: Alembic and MXS material overrides disappeared when the mesh was reloaded
  • fixed: Alembic material overrides were exported improperly
  • fixed: wrong normals for Alembic objects imported with CRATE
  • fixed: objects with no name or that only contained numbers in their name were exported incorrectly
  • fixed: the plugin reserved a license in node mode when the active renderer wasn't Maxwell
  • fixed: wrong camera position in FIRE in some cases
  • fixed: Alembic crash when the abc file had material references
  • fixed: the enable sequence checkbox in MxBitmap gets disabled when turning off viewport preview
  • fixed: xref scenes that are hidden in the viewport were still exported
  • fixed: MXS references updated their geometry even when show in viewport was off
  • fixed: MxBitmap previews appeared darker when using show in viewport
  • fixed: Maxwell material viewport preview ignored the hue shift parameter
  • fixed: 3dsmax 2012 used a seat license even in node mode
  • fixed: MAXScript error when loading scenes made with older versions of the plugin
  • fixed: custom bokeh was not exported
  • fixed: the offset parameter of the MXS reference object wasn't working correctly
  • fixed: wrong output paths in some cases
  • fixed: render error when materials contain empty bitmaps
  • fixed: the viewport preview of MXS references still showed the old object after trying to load a new file or sequence which contains errors
  • fixed: crash when displaying Maxwell materials in the slate editor
  • fixed: the textured material wizard created materials with empty bitmaps
  • fixed: garbage text in the log window when material translation failed in FIRE
  • fixed: IES file names weren't saved
  • fixed: crash when converting wizard materials to layered materials inside the slate editor
  • fixed: crash when the wizard material was loaded as part of a multi-material
  • fixed: memory leak in the material UI
  • fixed: wrong size for the viewport preview of the volumetric object
  • fixed: missing frame number in channel file names when rendering sequences
User avatar
By Mihnea Balta
#383530
Version 3.0.35
  • added the maxwellGetCorrelatedColor() MAXScript function
  • assistant materials retain their name when converted to layered materials
  • added the Hair appearance for the material assistant
  • the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
  • Pack'n'go now exports asset files introduced with the new v3 features
  • fixed: maxwell MAXScript functions didn't work anymore
  • fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
  • fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
  • fixed: wrong Nd for the the ghost BSDF component created for MxLights
  • fixed: the Maxwell object properties rollup for MxLight objects was truncated
  • fixed: area light rectangles created by MxLight objects were twice as big as they should have been
  • fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go
  • fixed: Maxscript error when calling MaxwellRenderer()
  • fixed: assitant materials couldn't be cloned
  • fixed: maxwell material import and export functions couldn't be called from Maxscript
  • fixed: axis conversion wasn't applied to scatter values
  • fixed: converting assistant materials into layered materials removed top level multi materials
  • fixed: No viewport display for maxwell nodes
  • fixed: Crash in mxlight
  • fixed: Displacement was always exported as on
  • fixed: Location settings were disabled when the sun was turned off
  • fixed: Maxscript error when cameras contain newline characters
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By Mihnea Balta
#387065
Version 3.1.9
  • added support for Max 2016
  • if the time output mode is set to single, Export MXS writes a single frame even if animation is requested
  • pack'n'go resolves missing file paths in the same way the renderer does, before attempting to copy the files
  • the exporter looks for missing IOR files and MXM files in the same way it does for textures
  • fixed: pack'n'go crashed with some types of materials
  • fixed: the hue adjustment parameter was inverted in the bitmap preview window
  • fixed: crash on export when the Maxwell extensions cannot be loaded
  • fixed: the animation setting in the export MXS dialog and maxwellExportMXS command was not taken into account
  • renamed the "appendFrameNrToImg" flag for the maxwellExportMXS command to "appendFrameNr", because it also affects the output MXS file name, not just the image files
  • added support for extra sampling
  • updated the range of the devignetting parameter to match Studio
  • added MAXScript functions for manipulating visibility flags: maxwellGetObjectFlag and maxwellSetObjectFlag
  • added support for UDIM (tiled textures)
  • the MXS extension is always appended to the name of the output scene files, even when they already contain a dot in their names
  • added a frame offset parameter for the volumetric object
  • fixed: clicking the "hide to camera in shadow pass" checkbox could set it to an indeterminate state (checked but grayed out)
  • the environment intensity multiplier is exported to Maxwell so that the value correctly appears in the multilight panel
  • renamed default item in the FIRE window camera menu to make its purpose clearer
  • the material displacement component is exported even when it is disabled, so that it does not disappear when editing a material with MXED
  • fixed: the density parameter for the scatter modifier did not allow decimals
  • fixed: wrong file names for custom alpha channels
  • fixed: crash in Max 2012 when changing a viewport to ActiveShade
  • fixed: crash in some cases when closing the object properties dialog when Maxwell is not the active renderer
  • fixed: viewport slowdown when using many MxLights set to correlated color emission
  • fixed: the range of the emitter correlated color and coating thickness parameters did not match Studio
  • added support for multiple selection in the light linking UI
  • added support for per-material custom alphas
  • decreased the time needed to open the object properties dialog on scenes with many referenced materials
  • fixed: the "use global settings" texture parameter was not set correctly when importing a MXM file
  • fixed: constant density volumetric objects were not exported correctly
  • fixed: floating reflections/shadows were not working when rendering in draft mode
  • fixed: visibility flags were not exported correctly for Max instances
  • fixed: incorrect names exported for Max instances, causing blocked emitters to break if they were instanced (among other things)
Will there be a Maxwell Render 6 ?

Let's be realistic. What's left of NL is only milk[…]