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Volumetrics implementation

Posted: Sun Dec 08, 2013 11:18 pm
by vizport
I tried to use the new volumetrics but it didn't work. I can see nothing even with the default settings and a very small volumetric object. Also the 3D noise doesn't work, and I cant't see the settings in Max 2014. As far as I can tell in MW Studio everthing works.

Re: Volumetrics implementation

Posted: Mon Dec 09, 2013 12:44 am
by Bubbaloo
Did you scale the object to fit your scene? It comes in very small.

Re: Volumetrics implementation

Posted: Mon Dec 09, 2013 2:27 am
by vizport
Yes I did. I scaled it to a box with 50x50x50cm and to very large hundreds of meters nothing to see. :(
I always work in meters.

I tried again with another scene and now I scaled it to several kilometers. It seems to appear. It seems it has to be huge. I have to do more testing.

Re: Volumetrics implementation

Posted: Mon Dec 09, 2013 3:17 am
by sandykoufax
Try to use 'Geometry creation panel > Maxwell category > Mxvolumetric object'

And new procedural shader cannot be used in maxwell material shader in 3ds Max. You have to use 'MaxwellRefMaterial' and MXED.