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inverted axis while rendering particles in Active Shade

Posted: Mon Apr 08, 2013 12:04 am
by LEM
The old inverted axis problem is still haunting ,
the newest Maxwell plugin for 3ds Max 2013 ,
It is time to fix it already !!!
Dificult to believe it is still there (many plugins versions with the very same bug)


http://i49.tinypic.com/2n07rsw.jpg

Re: inverted axis while rendering particles in Active Shade

Posted: Mon Apr 08, 2013 8:24 am
by Mihnea Balta
Unfortunately this is an engine issue, we can't fix it just from the plug-in side. It's being worked on, but I don't know when a solution will be available.

Re: inverted axis while rendering particles in Active Shade

Posted: Thu May 02, 2013 6:38 am
by LEM
At least it doesn't harm the Final Renders.
Is there any workaround for while ?besides flipping everything while switching renders ?
Anyway, Good to know it is a bug that the team is aware of.relieves the paranĂ³ia.