- Fri Mar 15, 2013 8:31 pm
#365806
Hi,
I'm using 3dsmax 2012 with latest plugin. Viewport is using OpenGL.
It happens quite often that when using referenced mxm's, some with textures some without, the ones without texture display a random texture used in other active materials. This only happens if "Show map in viewport" is active but it's a bit confusing sometimes. Render is fine.
Probably we can only blame it to 3dsmax code but anyway I wanted you to know.
I'm using 3dsmax 2012 with latest plugin. Viewport is using OpenGL.
It happens quite often that when using referenced mxm's, some with textures some without, the ones without texture display a random texture used in other active materials. This only happens if "Show map in viewport" is active but it's a bit confusing sometimes. Render is fine.
Probably we can only blame it to 3dsmax code but anyway I wanted you to know.