- Fri Feb 01, 2013 2:47 pm
#364663
Hi,
I don't know if this is a bug, the right way of doing it or maybe something I don't understand right. Let's expose the problem:
I'm using grass modifier in 3dsmax 2012 and I'm trying to map the surface of the object. As stated in the documentation I should use channel 1 instead of 0 which in 3dsmax translates to 2. Ok, my material is set like that, then I apply a UVW mapping. To be able to control the surface mapping I have set uvw mapping to 1 instead of 2. Is that right?
Maybe you did that on purpose as root to tip does not need uvw mapping and changing the channel would need an extra click but it confused me for a while. JFYI.
I don't know if this is a bug, the right way of doing it or maybe something I don't understand right. Let's expose the problem:
I'm using grass modifier in 3dsmax 2012 and I'm trying to map the surface of the object. As stated in the documentation I should use channel 1 instead of 0 which in 3dsmax translates to 2. Ok, my material is set like that, then I apply a UVW mapping. To be able to control the surface mapping I have set uvw mapping to 1 instead of 2. Is that right?
Maybe you did that on purpose as root to tip does not need uvw mapping and changing the channel would need an extra click but it confused me for a while. JFYI.