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3DS Max plugin bug : Explicit normals

Posted: Tue Nov 13, 2012 8:29 am
by Francis Bernier
Hi,

There is a bug in the Maxwell Render 3DSMax plugin that has been there since a long long time... it seems it has trouble, or does not properly translate, explicit normals to the MXS file for rendering.

Here is an example of the bug rendered with Maxwell :
Image

But the same geometry renders with VRay just fine :
Image

Here is the scene I used :
http://3dpxl.com/mw/MAXWELL_ExplicitNormals_Bug.zip

Please please fix it <3
Thank you!

Re: 3DS Max plugin bug : Explicit normals

Posted: Tue Nov 13, 2012 10:32 am
by Mihnea Balta
Thanks for the scene, we'll fix this for the next build.

Re: 3DS Max plugin bug : Explicit normals

Posted: Tue Nov 13, 2012 8:56 pm
by Francis Bernier
If you could send me a nightly build once that issue has been adressed, I would gladly test it with many of my other scenes that have this bug.

Thank you very much !