In Maya you can right click the parameter in the render settings window and set a key, just like with any other attribute. In Max there's no equivalent functionality, but it can be simulated with a pre-render script. For example, this code animates the water value linearly between 2 and 5 from frame 10 to 20 (with clamping before and after the interval):
Code: Select allfn UpdateWater = (
startFrame = 10
endFrame = 20
startValue = 2
endValue = 5
t = currentTime
if t < startFrame then t = startFrame
if t > endFrame then t = endFrame
t = (t - startFrame) / (endFrame - startFrame)
renderers.current.skyPhysicalWater = t * (endValue - startValue) + startValue
)
callbacks.addScript #preRenderEval "UpdateWater()" id:#UpdateSkyWater