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By egmehl
#357497
I'm running a script that worked in 2012 but now Max complained that it couldn't find gsRenderTime in the renderer parameters. I did a "show renderers.current" to see if there were changes to the variable names, and all of them came out in another language (Chinese maybe, I can't really say). It seems like all renderer related parameters are not accessible right now?

Is this a Max setting or a plugin thing?

Here's a screen shot of part of the output:
Image

thanks
- Eric
User avatar
By Mihnea Balta
#357502
Oh, sorry about that, it will be fixed soon. Max 2013 switched everything to Unicode and apparently we've missed a few places where we have to take care about the character set.
By LEM
#366894
I am having the same "chinese" messages everywhere in renderkit .
It is impossible to use the mesher, as I don't even understand what it is saying
the error message.I use Max 2013.
also just instaled the most recent plugin for Maxwell in 3ds Max 2013.
And if I use particles , renders with inverted axis in the Active Shade viewport.
the bug It is still there, dozens of plugins and no fix !!!
It is very annoying for a Render as good as Maxwell.It is not a Beta right ?
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