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Do maxwell proxies actually work or what?
Posted: Tue Jan 31, 2012 5:00 am
by jimminy
I set up a scene with some proxies in 3ds max today using the quad menu, create a maxwell proxy, and scattered it around. It seemed to work ok, but at some point, I don't think I changed any setting, but no proxies showed up in the render window any more.
I've been trying all day to get it to work again but no luck, no object I turn into a proxy shows up in the render.
After looking everywhere I still have no solution and the documentation seems outdated says nothing that helps me.
Since it seems to have worked and then stopped, I assume it works, but I'm lost.
Re: Do maxwell proxies actually work or what?
Posted: Tue Jan 31, 2012 10:03 am
by Mihnea Balta
Could you send me the scene please?
Re: Do maxwell proxies actually work or what?
Posted: Tue Jan 31, 2012 8:00 pm
by jimminy
What, the MAX file? I guess the MAX file, there's nothing in the MXS, the proxy doesn't come in. Let me know where and I'll send it.
At the risk of muddying the issue, I notice that opacity maps on MAX materials don't translate either though it's an easy fix in Studio.
Re: Do maxwell proxies actually work or what?
Posted: Tue Jan 31, 2012 8:34 pm
by Mihnea Balta
Yes, the MAX file. If it's small enough, please mail it to
mihnea.balta@gmail.com. If not, please use a file hosting service such as yousendit.
Opacity maps seem to work fine here. Could you also send me a MAX file which exhibits the issue?
Re: Do maxwell proxies actually work or what?
Posted: Tue Jan 31, 2012 11:14 pm
by jimminy
Sent, thanks.
Re: Do maxwell proxies actually work or what?
Posted: Tue Jan 31, 2012 11:25 pm
by jimminy
Disregard the first MAX file, I sent the wrong one. I re-sent with the correct one.
Re: Do maxwell proxies actually work or what?
Posted: Wed Feb 01, 2012 12:51 pm
by Bogdan Coroi
What are you using to scatter the proxies?
Re: Do maxwell proxies actually work or what?
Posted: Wed Feb 01, 2012 2:01 pm
by Mihnea Balta
The scene you've sent contains 5 objects: MxProxyObject001, MxProxyObject002, Plane001, roots2 and Sphere001. The two proxies render OK as far as I can tell, but I suppose you wanted to scatter them on the terrain mesh. However, the method you used for scattering didn't produce any objects.
Do you see more than 5 objects in the Select From Scene dialog on your computer (the one which appears when you press H)?
Re: Do maxwell proxies actually work or what?
Posted: Sat Feb 04, 2012 3:14 am
by jimminy
I fixed this issue by arbitrarily turning off motion blur in the render options. Don't know why I even tried it but did and just got lucky.
I was using advanced painter to scatter.
I'm having a similar problem now with the demo for Itoo Forest but it's probably a different issue, motion blur doesn't fix it.
In that one the original object and its proxy renders, but the forest doesn't. I don't knows why at this point, it shows the resulting forest as point clouds in MAX, but they don't show up in Maxwell render. Maybe that it's a demo.
Re: Do maxwell proxies actually work or what?
Posted: Tue Feb 07, 2012 1:47 am
by jimminy
So what about opacity maps? It should simply get passed into the opacity/mask slot in the maxwell material but doesn't seem to make it there for some reason.
Re: Do maxwell proxies actually work or what?
Posted: Tue Feb 07, 2012 10:14 am
by Mihnea Balta
If you mean the opacity slot in the standard material, that part of the translator hasn't been updated in a while, so it's using the Maxwell 1.x method of doing opacity, which no longer works. We'll bring it up to date in a future update, but it's better to just use Maxwell materials. The standard material offers very little control and fairly poor approximations compared to the Maxwell material.
Re: Do maxwell proxies actually work or what?
Posted: Fri Feb 10, 2012 4:42 am
by jimminy
ok, got it.
Is it possible to use the max particle system to scatter maxwell proxy objects? Been testing that, but when I render to maxwell I get the MxProxyObject preview box (bounding box) scattered around but not the the thing the proxy is representing. So if I made an MxProxy of a tree, rather than getting a bunch of trees I get a bunch of boxes.
Re: Do maxwell proxies actually work or what?
Posted: Fri Feb 10, 2012 8:54 am
by Mihnea Balta
You can scatter proxies with PFlow by using a "Shape Instance" node instead of the regular "Shape" node inside the events. Legacy particle systems like blizzard, spray etc. don't work because they don't generate instances, they try to build a unified mesh (and they end up with boxes because the proxies don't give them the real mesh).
Re: Do maxwell proxies actually work or what?
Posted: Fri Feb 10, 2012 1:30 pm
by Fernando Tella
You can scatter instances of proxies with the object painter too (from the ribbon).
Re: Do maxwell proxies actually work or what?
Posted: Fri Feb 10, 2012 8:07 pm
by jimminy
Thanks for the tips.
Minhea: I'm currently using a shape instance node, not shape. Any other ideas?
Fernando: There are a lot of ways to paint objects, scripts and such, but that process is cumbersome when you want to cover a large area with thousands of proxies. I haven't used the Max painter much, is there a way to have it cover an object or do you have to "paint" it on?