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grass on 3d max

Posted: Thu Dec 01, 2011 5:41 pm
by wagurto
Can someone share some settings on how to get a nice grass using the new hair system on maxwell.
thanks

Re: grass on 3d max

Posted: Wed Dec 07, 2011 11:29 pm
by wagurto
looks like nobody is using the new hair feature to do grass.

Re: grass on 3d max

Posted: Thu Dec 08, 2011 8:16 am
by JTB
I don't use hair for grass.... however, it is a matter of 3ds max knowledge... Maxwell just translates the hair-grass...
I suggest you read:
1. MAX's help file for hair-fur
2. Maxwell's new support site
http://support.nextlimit.com/display/ma ... r+and+Hair
and
http://support.nextlimit.com/display/knfaq/Fur+and+Hair

Re: grass on 3d max

Posted: Fri Dec 09, 2011 7:09 pm
by rusteberg
The way it is explained here may be more helpful: http://maxwellrender.com/forum/viewtopi ... 00&t=37630

Here's an example of how to set it up for grass:

Image

Image

Re: grass on 3d max

Posted: Thu Dec 15, 2011 4:16 am
by rusteberg
hey wagurto,

if you're interested, I've made a little grass/maxwell tutorial from stuff I've learned along the way. Since I render to maxwell from max, I thought this might be of some help here:

http://wanderplay.com/rusteberg/?p=1379

below are the methods I've tested.

Image

More info here: http://wanderplay.com/rusteberg/?p=1379

Re: grass on 3d max

Posted: Thu Dec 15, 2011 4:48 pm
by brodie_geers
Superb tutorial. Can't wait to try those hair/fur settings. That really clears up some things for me.

-Brodie

Re: grass on 3d max

Posted: Thu Dec 15, 2011 6:23 pm
by numerobis
nice! thanks for the comparison and detailed settings! 8)

Re: grass on 3d max

Posted: Fri Dec 16, 2011 12:53 am
by Fernando Tella
There's also Grass-o-matic plugin: http://www.maxplugins.de/max2012.php?se ... ort=Author

No instancing, but fast and nice.

Re: grass on 3d max

Posted: Sat Dec 17, 2011 3:50 am
by rusteberg
Oh, yes. I forgot about that one! Thanks, Fernando!

I've been informed that export times have been addressed in the next max plugin update. So some of the settings shown in that last post may err on the side of caution.

Re: grass on 3d max

Posted: Fri Dec 23, 2011 7:54 pm
by brodie_geers
Am I correct that for 3ds Max we don't have to worry about this Channel 0, Channel 1 business that's in the manual?

-Brodie

Re: grass on 3d max

Posted: Fri Jan 20, 2012 5:59 am
by rusteberg
Max does not have zero channel. Starts at 1. Just + 1. You can setup your material for gradation in texture through mxed, but it can get cranky with max because of the +1 offset if you try to bring it back to work in max.

Instead, if your're using default max hair, use the built in root and tip texture boxes?

I thought it was well translated here: http://maxwellrender.com/forum/viewtopi ... 00&t=37630 (Should be a sticky)