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Max particle systems - some problems/questions
Posted: Mon Nov 07, 2011 1:55 am
by simmsimaging
I managed to get as superspray max particle system over to Studio - just exported the mxs and it worked fine. However, I cannot figure out how to use it with the Maxwell cloner to use it to distribute objects. If I put the cloner modifier on an object, like a simple plane, there is no particle file to point it to and pointing it to the mxs file doesn't work.
How do you do this with Max particle systems - since they don't generate any separate particle files like Realflow etc.
Thanks /b
Re: Max particle systems - some problems/questions
Posted: Mon Nov 07, 2011 9:22 am
by Mihnea Balta
The Maxwell Cloner object is meant to be used with BIN particle files generated by RealFlow. If you want to generate instances from particles in Max, you can use PFlow. Just make sure you replace the "Shape" operator from your PFlow event with a "Shape Instance" operator.
It's not possible to export legacy particle systems (spray, blizzard etc.) as instances, those will always render as procedural spheres.
Re: Max particle systems - some problems/questions
Posted: Mon Nov 07, 2011 9:24 am
by simmsimaging
Thanks Mihnea
For clarity: if I use shape instances in Pflow and export the mxs to use in Studio, will it bring in the shape instances as Maxwell cloner items, or does it just send them over as geometry? I'm curious about the memory requirements etc.
/b
Re: Max particle systems - some problems/questions
Posted: Mon Nov 07, 2011 9:29 am
by Mihnea Balta
They will appear as regular instances in Studio. PFlow instances generate the same object you get if you use the Maxwell proxy node, or if you right click and select "instance" in Studio, so you will only have the mesh once in memory. The Maxwell cloner object is not accessible in the Max plug-in at the moment; we will add support for it in a future release, but then it will only be usable with BIN files, like in Studio, because that's all it does.
Re: Max particle systems - some problems/questions
Posted: Mon Nov 07, 2011 9:33 am
by simmsimaging
Sounds great - thanks very much.
b