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Bug with UVWmapping

Posted: Fri Oct 07, 2011 9:18 pm
by Fernando Tella
Hi! I'm experiencing something strange when mapping objects in max. I don't know exactly what triggers the bug but it happens quite often.
Sometimes when moving the mapping gizmo the projected texture instead of moving along with the gizmo moves like x1.5 times the distance the gizmo moves. It's a screen problem only because it renders fine, with the texture where it should be, but you have to map blindly because the screen does not match the render.
Using Direct3D, by the way.

Any clue?

Thanks!

Re: Bug with UVWmapping

Posted: Fri Oct 07, 2011 9:48 pm
by Fernando Tella
Ok, I guess it happens only with the general preview of the material but it fixes if I check "Show map in viewport" in a specific map.

Re: Bug with UVWmapping

Posted: Tue Oct 11, 2011 4:58 pm
by Bubbaloo
I have noticed this too.

Re: Bug with UVWmapping

Posted: Tue Oct 11, 2011 6:34 pm
by Bogdan Coroi
Could you send me a sample scene with the problem? bogdan.coroi@gmail.com

Re: Bug with UVWmapping

Posted: Thu Feb 09, 2012 6:00 am
by Miguel Piñón
Hi Bogdan,

I found a problem too with the UVWmapping in 3dsMax and the mapping in the maxwell render....... The mapping in 3dsmax Tile U under the material editor in the bitmap tiling, produce a different result in maxwell render.

An images explain better than my english :oops:

Image


And the render result........ (the tiling it's different from the 3dsmax tiling in the top dirt effect)


Image

Any comment?

:arrow:

Re: Bug with UVWmapping

Posted: Thu Feb 09, 2012 1:34 pm
by Bogdan Coroi
We know about it but it's a hard issue to fix.