User avatar
By egmehl
#387568
Is there any support or plans for support for Max 2016's new physical camera? It looks like it has lens shift, exposure, etc. built into it. I'm wondering how it compares to Maxwell's lens offsets. Is this possibly a solution to the long-running problem of not getting proper camera offset previews in the viewport?
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]