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Blender plugin

Posted: Mon Oct 23, 2017 6:30 pm
by seghier
Hello
you know there are two blender plugins for maxwell and the development stopped.
i check bmaxwell plugin which is compiled with sdk v3 and blender 2.78 and the problem that the developer "nildar" create his own pymaxwell.pyd
i tried to use the official pymaxwell.pyd but i have some problems ; the new one use new code like mxs.Scene and i think that Scene it is : Cmaxwell(mwcallback)
i tried to import the original pymaxwell as mw and create Scene = mw.Cmaxwell(mw.mwcallback) but always error :
Code: Select all
Scene = mw.Cmaxwell(mw.mwcallback);
AttributeError: module 'pymaxwell' has no attribute 'Cmaxwell'
i just try to make it work with V4 and pymaxwell4 and add other features.
the other plugin of developer "Carbon "; work fine with v4 but material preview and exporting very slow and importing don't work properly.
and need more features like vdb and fire .
any help very appreciated.
thank you

Re: Blender plugin

Posted: Tue Oct 24, 2017 11:07 am
by seghier
is it possible to add fire and material preview in pymaxwell like other options :'
DO FLOATING SHADOWS': (0 or 1)
'DO FLOATING REFLECTIONS': (0 or 1)
for example :
'ENABLE FIRE': (0 or 1)
'DO MAT PREVIEW' : (0 or 1)
this will be very helpful for plugins

Re: Blender plugin

Posted: Wed Oct 25, 2017 6:30 pm
by Brany
I am afraid you have to contact them directly if you need support for the Blender plug-ins.

Re: Blender plugin

Posted: Wed Oct 25, 2017 6:37 pm
by Brany
Regarding FIRE or "material preview", we don't include our engine(s) in the public SDK. You have to pay for it ;)

Re: Blender plugin

Posted: Wed Oct 25, 2017 6:39 pm
by seghier
i made some little changes on the plugins to work with maxwell 4 but i can't do more, and the developers stop development definitely.
i hope some new feature in pymaxwell will help in some parts of the plugins.

Re: Blender plugin

Posted: Wed Oct 25, 2017 6:41 pm
by seghier
Brany wrote:
Wed Oct 25, 2017 6:37 pm
Regarding FIRE or "material preview", we don't include our engine(s) in the public SDK. You have to pay for it ;)
:D no problem ; there are just helpful features and not very important in blender

Re: Blender plugin

Posted: Thu Oct 26, 2017 9:51 am
by seghier
to render material preview from blender can i call the render preview from material editor ?

Re: Blender plugin

Posted: Fri Oct 27, 2017 10:29 am
by Brany
I am not sure how the blender plug-in works. In our material editor you can just load/edit a MXM material, generate the preview, and save it in the MXM material.

Re: Blender plugin

Posted: Fri Oct 27, 2017 11:05 am
by seghier
Blender plugin or any other plugin.
When we render the plugin can call maxwell.exe with option : -nogui and use the rendered images.
Can we do the same with material preview by scripting ?

Re: Blender plugin

Posted: Fri Oct 27, 2017 11:15 am
by Brany
No, sorry

Re: Blender plugin

Posted: Fri Oct 27, 2017 11:16 am
by seghier
Thanks :)