- Tue Mar 15, 2016 3:00 pm
#390493
When converting large objects(with triangle count up to 10M+) from 3rd party application to maxwell
I use setVerticesBuffer, setNormalsBuffer, setTrianglesBuffer and setTrianglesNormalsBuffer funcitons,
But how to pass triangles UVW.
I think it must be set in setTriangleBuffer with void *triangles parameter and incresing stride.
Can anyone help me?
I use setVerticesBuffer, setNormalsBuffer, setTrianglesBuffer and setTrianglesNormalsBuffer funcitons,
But how to pass triangles UVW.
I think it must be set in setTriangleBuffer with void *triangles parameter and incresing stride.
Can anyone help me?