- Fri Apr 25, 2014 1:50 pm
#379970
... slightly Maxwell SDK related ...
For my rendering comparisons I created a multi-exporter which currently exports simultaneously to 6 different scene descriptions (and more will follow):
.ass, .igs, .lxs, .mi, .mxs, .rib
Arnold, Indigo, Luxrender, mental ray, Maxwell, RenderMan compliant
http://www.janwalter.org/Download/PDF/f ... slides.pdf
It's not production ready, not tested on Windows (at all), but works fine for me (on OS X and Linux) and the source is free, can be cloned, can be made more production ready etc. etc. ...
In other words: Feel free to do whatever you want with it (feedback would be nice, participating in the rendering forum (http://www.janwalter.org/renderforum/) would be nice) ...
And the export to Maxwell is a bit weird ... it's using Blender's Python API to generate a Python script (which gets executed using the Maxwell Python SDK to generate a .mxs file for Maxwell Studio). Anyway, if you have questions ... feel free to ask ...
For my rendering comparisons I created a multi-exporter which currently exports simultaneously to 6 different scene descriptions (and more will follow):
.ass, .igs, .lxs, .mi, .mxs, .rib
Arnold, Indigo, Luxrender, mental ray, Maxwell, RenderMan compliant
http://www.janwalter.org/Download/PDF/f ... slides.pdf
It's not production ready, not tested on Windows (at all), but works fine for me (on OS X and Linux) and the source is free, can be cloned, can be made more production ready etc. etc. ...
In other words: Feel free to do whatever you want with it (feedback would be nice, participating in the rendering forum (http://www.janwalter.org/renderforum/) would be nice) ...
And the export to Maxwell is a bit weird ... it's using Blender's Python API to generate a Python script (which gets executed using the Maxwell Python SDK to generate a .mxs file for Maxwell Studio). Anyway, if you have questions ... feel free to ask ...