Everything related to SDK.
By albertMaxwell
#26902
Actually Maxwell is using single precision floats in Geometry ( in RAM ) but in the MXS it depends if:

void setSinglePrecisionOfGeometry( );

method is called. By default MXS saves geometry in double precision, if setSinglePrecisionOfGeometry is called, it saves data in single precision.

Next versions will support maxwell rendering with single and double precision too.


Albert.
User avatar
By j_man
#28262
Hi Timo,

I'm pretty sure that MAX exports single precision, infact all of it's geometry is single, hence the accuracy problems encountered with either very large or small objects, or models that are a long way from the origin.
User avatar
By Kabe
#29558
Maxwell is supposed to optionally use double precision in later versions, so it does make sense to save the data in this format, too.

Though doubles need some more memory, calculations in double are usually faster (at least on a G5), and single precision is obviously not be enough for complex and extended scenes.

Kabe
User avatar
By juan
#29712
Exactly, maxwell accepts double precision for future pourposes. SOme platforms returns geometric data in doubles.
Maxwell and Blender

Blender 2.9 is out - has there been any further pr[…]

I think that most features that are needed on a re[…]

Maxwell keeps returning an error when I try to ren[…]

Hello good day! I wanted to know if you can help[…]