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SDK and local transformations

Posted: Wed Sep 13, 2006 3:17 pm
by gattomanzo
how must i do to write every object local transformations (SRT) into a MXS file?

sdk doc seems to not talk about that... :?:

thank you

Posted: Wed Sep 13, 2006 6:19 pm
by juan
Hi gattomanzo,

Are you talking about setting the local matrix coordinates of each object? At now you must set the meshes in absolute coordinates. We have private functions to work in relative coordinates but generally this is not needed for a plugin. do you need it? We could consider make this set of functions public.

Kind regards,

Juan

Posted: Wed Sep 13, 2006 6:30 pm
by gattomanzo
oui Juan

i think its much better to transfer local transformations to every object in the scene.

this makes easier to develop a plugin that correctly converts many objects into maxwell studio.
And btw, is there a function to instantiate objects in SDK? studio supports 'em so, why not save memory with many identical objects?

please give us mortals sdk 1.11 with local transofrms :D