textures with mxm
Posted: Sat Jul 29, 2006 9:48 pm
does anyone know how to retrieve the number of textures used when calling
Cmaterial readMaterial( const char *pFileName );
i can set an mxm as my shader for an object, but i dont know how many uvwChannels to add to my object
all i need to know is how many unique textures are use in the mxm
Cmaxwell::Cmaterial mxmMat.getNumMxmTextures();
any help would rock!
Cmaterial readMaterial( const char *pFileName );
i can set an mxm as my shader for an object, but i dont know how many uvwChannels to add to my object
all i need to know is how many unique textures are use in the mxm
Cmaxwell::Cmaterial mxmMat.getNumMxmTextures();
any help would rock!