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Posted: Tue Mar 15, 2005 5:58 pm
by victor
Yes, we are working very fast, there is a pseudo code now, but is not enough. We will add some more clear code samples as soon as possible.

Posted: Tue Mar 15, 2005 6:19 pm
by tom
that would be great :) thank you.
i'm not willing to code any bridge to an application but, i think SDK is very usefull when i need some parametrically generated test purpose scenes.

Posted: Tue Mar 15, 2005 6:34 pm
by victor
We will support people that wants to create plugins, eventually it could be the 'official' plugin for a 3D application.

Posted: Tue Mar 15, 2005 6:44 pm
by sidenimjay
Great to hear victor!

i am soooooooo close to a houdini plugin . . . . just gotta figure out the maxwell side (and windows)

will it be possible to add custom attributes to our geometry, such as velocity or color ?

how about per point attributes, to get a varying color across a surface or pass attribute to our shaders. especially handing if dealing with particles and simulations


cant wiat!

Posted: Sat Mar 19, 2005 8:42 pm
by sidenimjay
its been since h5.5 since i used the hdk, and i dont have access to it here at home, so i have decided to use a parser and otls to generate the code

i wrote a ROP for h5.5 for exporting to jig, but if this otl/vex method will work
i think it will be fairly versatile.

however i have an army of information behind me, if you need testing or other help will be glad to

houdini and maxwell will be an incredible combination