Everything related to SDK.
#388901
When I export scene from Maxwell Render Plugin for Daz Studio
scene always exported with IBL Settings ScreenMapping on.

This is a part of a code.
Code: Select all
mxEnvironment.setEnvironmentWeight(iblSettings->getFloatValue("Intensity"));

		mxEnvironment.setEnvironmentLayer(maxwellrender::EnvironmentLayer::IBL_LAYER_BACKGROUND,
											iblSettings->getStringValue("BackMap").toLocal8Bit().data(),
											iblSettings->getIntValue("BackType"),
											false,
											iblSettings->getBoolValue("Interpolation"),
											iblSettings->getFloatValue("BackIntensity"),
											iblSettings->getFloatValue("BackScaleFrom"),
											iblSettings->getFloatValue("BackScaleTo"),
											iblSettings->getFloatValue("BackOffsetFrom"),
											iblSettings->getFloatValue("BackOffsetTo"));

		mxEnvironment.setEnvironmentLayer(maxwellrender::EnvironmentLayer::IBL_LAYER_REFLECTION,
			iblSettings->getStringValue("ReflMap").toLocal8Bit().data(),
			iblSettings->getIntValue("ReflType"),
			iblSettings->getBoolValue("ScreenMapping"),
			iblSettings->getBoolValue("Interpolation"),
			iblSettings->getFloatValue("ReflIntensity"),
			iblSettings->getFloatValue("ReflScaleFrom"),
			iblSettings->getFloatValue("ReflScaleTo"),
			iblSettings->getFloatValue("ReflOffsetFrom"),
			iblSettings->getFloatValue("ReflOffsetTo"));

		mxEnvironment.setEnvironmentLayer(maxwellrender::EnvironmentLayer::IBL_LAYER_REFRACTION,
			iblSettings->getStringValue("RefrMap").toLocal8Bit().data(),
			iblSettings->getIntValue("RefrType"),
			iblSettings->getBoolValue("ScreenMapping"),
			iblSettings->getBoolValue("Interpolation"),
			iblSettings->getFloatValue("RefrIntensity"),
			iblSettings->getFloatValue("RefrScaleFrom"),
			iblSettings->getFloatValue("RefrScaleTo"),
			iblSettings->getFloatValue("RefrOffsetFrom"),
			iblSettings->getFloatValue("RefrOffsetTo"));

		mxEnvironment.setEnvironmentLayer(maxwellrender::EnvironmentLayer::IBL_LAYER_ILLUMINATION,
			iblSettings->getStringValue("IllumMap").toLocal8Bit().data(),
			iblSettings->getIntValue("IllumType"),
			iblSettings->getBoolValue("ScreenMapping"),
			iblSettings->getBoolValue("Interpolation"),
			iblSettings->getFloatValue("IllumIntensity"),
			iblSettings->getFloatValue("IllumScaleFrom"),
			iblSettings->getFloatValue("IllumScaleTo"),
			iblSettings->getFloatValue("IllumOffsetFrom"),
			iblSettings->getFloatValue("IllumOffsetTo"));
	}
if you want I can put plugin for testing. (Now it under development)
#388910
The problem is that you are always setting the fourth argument (bool sphericalMapping) to false in your background channel. Also note that screen mapping is only supported in the background channel -- this argument has no effect on the other channels.
#388923
I can see how that might be difficult to interpret:
Code: Select all
sphericalMapping can only be set to false when layerType = IBL_LAYER_BACKGROUND
This is not saying that it must be set to false, it is saying that setting it to false will have no effect unless layerType==IBL_LAYER_BACKGROUND. You can also just think of it in terms of how Maxwell works: the background channel is the only channel that supports screen mapping.
Chocolate test with SSS

nice