Everything related to SDK.
User avatar
By sidenimjay
#174413
does anyone know how to retrieve the number of textures used when calling

Cmaterial readMaterial( const char *pFileName );


i can set an mxm as my shader for an object, but i dont know how many uvwChannels to add to my object

all i need to know is how many unique textures are use in the mxm


Cmaxwell::Cmaterial mxmMat.getNumMxmTextures();


any help would rock!

I'm trying to do my render (interior space) with d[…]

Hello dear customers, We have just released a new[…]

Hello dear customers, We have just released a new[…]

Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Grazie Ferdinando, prima di aggiornare il Tahoe 26[…]