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By F. Tella
#393388
Hello all!

Version 4.0.0.11 has been promoted to stable and is available at "My Downloads" at the Customer Portal.

All products (plugins, nodes, etc.) have also been updated with this engine version.

I hope you enjoy it. It's the most complete and stable V4 version up to now so we recommend to install it.

Best regards,
Fernando

These are the release notes for Maxwell 4.0.0.11:

MAXWELL GPU
- Render booleans implemented
- Fixed general stability issues
- Fixed specular materials were too noisy in some scenarios.
- Fixed wrong look of materials with more than 2 BSDFs in some scenarios
- Fixed wrong look of materials with textured opacity layers
- Fixed bug in materials with transmittance that could make them to look wrong
- Fixed issues with object opacity
- Fixed anisotropy and angle when using maps
- Fixed some issues with ghost materials
- Fixed some issues with clipmaps
- Fixed some general shading artifacts
- Error handling improved
- Fixed texture interpolation was not working properly in some cases
- Fixed potential crash reading old MXI files with embeded channels
- Support for unicode (non ascii) characters improved
- Fixed potential crash rendering scenes with disabled BSDFs
- Fixed roughness channel
- Fixed issues rendering instances of hidden objects

MAXWELL CPU
- Color multilight uses less memory now.
- Fixed IES emitters were too dark when multilight was enabled.
- Fixed maxwell.exe was unable to start GUI without NVIDIA driver installed in windows.
- Token %multilight% added to output filename tokens available.

NETWORK
- Fixed issues with transference of MXIs from nodes to manager
- Fixed issue sending preview images

STUDIO/MXED
- Fixed GUI issues
- Fixed scaling in all axis
- Fixed issue downloading zipped materials from the gallery
- Now it is possible to create persistent MXS files when launching Maxwell from Studio
- Interactive engine preference added
Last bumped by F. Tella on Thu Dec 15, 2016 6:13 pm.
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