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By dariolanza
#387846
Hello all,

We are happy to announce you we have just uploaded a new Beta version (Maxwell 3.1.99.9) including new features and an important list of fixes (listed below).
This beta version will become Maxwell 3.2 in the following weeks.

You can see more about the new features and improvements here: http://blog.maxwellrender.com/news/what ... hnologies/

As usual it can be downloaded from the Early Builds page: http://www.maxwellrender.com/betas

Of course, let us know your first impressions.

Happy testing!

Dario Lanza


NEW FEATURES

- More speed, faster SubSurface Scattering
- Nested Dielectrics
- New stereo lenses
- API extension
- Export to PSD files
- Procedural emitters, for making emitting particles, grass or fur
- Separated reflection and refraction channels
- Remove overlaps in the Maxwell Scatter
- New Reflectance channel
- Improvements in the Maxwell Grass fibers growth
- Improvements in the Multilight sliders editor
- New Asset Reference extension


NETWORK

- The new network system (tp_network) is much more stable now. Many features of the old network system have been added.
- Better support for Extra Sampling in cooperative renders


BUGS FIXED

- The new “nested dielectrics” feature also fixes artifacts with dielectrics/SSS objects that intersect.
- Fixed artifacts rendering intersecting volumetrics
- Error messaging improved, specially with licensing errors.
- Fixed issues in opaque material type when using textures
- Color space management of input textures improved
- Fixed “hidden from reflections and refractions” was not working properly with coatings.
- Fixed instances of hidden reference were not visible unless they were translated
- Fixed issue with scaled instances of procedural geometries not showing up in the render
- Extra Sampling: Fixed Extra Sampling with render region was not stopping at the desired sampling level
- Better support for missing paths for bitmap masks
- Fixed custom alpha channels in referenced MXS
- Fixed other minor bugs
- Fixed potential crash in procedural displacement
- Fix potential crash when using EXR in OSX
- Fixed hang when using deep channel at very high resolutions
- Fixed crash when opening/resuming corrupted MXI files
- Fixed issue in texture interpolation
- On the fly displacement improved
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