Maxwell Friday
Posted: Fri Apr 21, 2006 5:29 pm
Dear Friends,
To dramatically enhance the realism of your renders Maxwell now offers an essential new feature: Glare!
Now glare effects (with obstacles) can be added using the newly implemented Fraunhofer Aperture Diffraction system
We are delighted to continue providing you with more and more creative possibilities. Enjoy!
Best regards,
Tom
A-Team Laboratories®
MAXWELL RENDER 1.0
--------------------------------------------------------------------------------------------
NEW! Maxwell Glare System
Glare works according to two B/W mask images provided by the user.
There are referred to as an aperture map and an obstacle map.
An aperture map defines the shape of the aperture opening in the virtual
lens while the obstacle map describes the shape of external light blockers
like eyelashes, dust etc. Glare can be applied either during or after rendering.
Glare also provides user an intensity control.
Here are some examples for your eyes:






Glare in action (video codec H264)

To dramatically enhance the realism of your renders Maxwell now offers an essential new feature: Glare!
Now glare effects (with obstacles) can be added using the newly implemented Fraunhofer Aperture Diffraction system
We are delighted to continue providing you with more and more creative possibilities. Enjoy!
Best regards,
Tom
A-Team Laboratories®
MAXWELL RENDER 1.0
--------------------------------------------------------------------------------------------
NEW! Maxwell Glare System
Glare works according to two B/W mask images provided by the user.
There are referred to as an aperture map and an obstacle map.
An aperture map defines the shape of the aperture opening in the virtual
lens while the obstacle map describes the shape of external light blockers
like eyelashes, dust etc. Glare can be applied either during or after rendering.
Glare also provides user an intensity control.
Here are some examples for your eyes:






Glare in action (video codec H264)
