- Tue Dec 21, 2004 10:10 pm
#487
CHANGELOG
(21-12-04) 1_1_9_0001_alpha_
· Fixed important memory bugs
· Support for Region
· Support for alpha, zbuffer and cosCamera layers ( from console mode too )
· Re-rendering supported
· Improvements in noise reduction, especially in exteriors.
· New applications: Net manager and Net Monitor
· New cooperative and animation distributed render modes
· Multiple graphic formats supported.
------------------------------------------------------------------------------
KNOWN ISSUES:
· sampling level doesn't work properly with render region
· Cooperative render mode does not work
------------------------------------------------------------------------------
IMPORTANT NOTES:
· Only use 'low quality' to get fast previews. Don't use it for high quality.
· If you are not interested in chromatic dispersion of dielectrics, put abbe number greater or equal to 150. Furthermore, you will get less noise caused by dielectrics.
· When possible, use as few triangle emitters as possible.
· When possible, avoid using high reflectances in materials. For example high saturated colors in diffuses.
· Always use a Maxwell camera.
(21-12-04) 1_1_9_0001_alpha_
· Fixed important memory bugs
· Support for Region
· Support for alpha, zbuffer and cosCamera layers ( from console mode too )
· Re-rendering supported
· Improvements in noise reduction, especially in exteriors.
· New applications: Net manager and Net Monitor
· New cooperative and animation distributed render modes
· Multiple graphic formats supported.
------------------------------------------------------------------------------
KNOWN ISSUES:
· sampling level doesn't work properly with render region
· Cooperative render mode does not work
------------------------------------------------------------------------------
IMPORTANT NOTES:
· Only use 'low quality' to get fast previews. Don't use it for high quality.
· If you are not interested in chromatic dispersion of dielectrics, put abbe number greater or equal to 150. Furthermore, you will get less noise caused by dielectrics.
· When possible, use as few triangle emitters as possible.
· When possible, avoid using high reflectances in materials. For example high saturated colors in diffuses.
· Always use a Maxwell camera.
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