This forum will be used to announce new features and release
By nicole
#237806
Hello everyone!

We have released an updated version of Maxwell Render 1.5.

The update is for MXCL, MXST and MXED and affects WIN32 and 64 and OSX. The Linux 64 bit version will be updated soon.

Take a look at the full list of bug fixes and improvements at www.maxwellrender.com .

In order to install this new version, you will need to overwrite the three exe files; no installer is required. Find more details in the email we sent to clients. All the current plug-ins are fully compatible with this update.

Cheers!

Nicole
By nicole
#237924
And the fill list of bug fixes and improvements:

MXCL


- General stability improved
- Fixed issue with motion blur that caused Maxwell to crash
- Fixed black dots when texture coordinates are invalid
- Fixed shift lens with idmaterial and idobject channels
- Now possible to save 0 threads in the scene file
- Fixed normal mapping issue
- Added control to choose camera view from UI (also available from the network)
- Fixed crash when loading some old MXI files
- Internal enhancements in materials to fix some cross platform issues

Network:
- Fixed occasional network cooperative merging issue when using more than 4 nodes
- Fixed "merging mxi" text state. When merging finished it now says "waiting for others"
- Fixed display cooperative when some nodes already ended render
- Many improvements in network in OSX


MXST/MXED:
- Fixed camera/save issue when saving in perspective mode
- MXCL can be launched from Studio in demo mode
- Objects library menu option loads MXS files contained in subfolders of the “objects library” folder
- Fixed bug overwriting geometries involving naming conflicts
- Fixed recalculate and reverse normal vectors on multiple selections
- Improved searches for missing IOR files
- Fixed crash when using scaling handles in 2D views
- Memory enhancements loading large scenes
- Fixed crash dragging groups
- Importing MXM files does not modify the material selection
- Fixed some UI issues
- When MXCL is launched, Studio displays a warning message in the console when the output image path is not writable
- Blow-up renders at camera resolution instead of at viewport resolution
- Fixed scale gizmo with cubic projectors
- Import MXM allows multiselection to import more than one material at the same time
- More robust license.txt reader
- Fixed renaming groups
- Fixed command line options which were not saved in MXS
- Fixed issue with importing a MXS which used to reset the environment location
- Preference added to scroll to an item when it is selected in the viewport
- Fixed an issue loading some tga textures in material editor
- Fixed key shortcut conflicts with Key_G (show grid)
- Ctrl + A selects all in all the lists and text fields

Textures/UV sets
- Fixed issues in some special cases when "Autocreate uv sets" generated invalid texture coordinates.
- Fixed “Normalize” and “Adjust to object” functions in UV sets
- Multiple UV sets on an object can be selected and edited simultaneously. When there is a multiple selection in the UV sets panel all the UVS of all the selected objects appear and can be edited at the same time

OpenGL/Display
- OpenGL transparency is now properly refreshed after closing the preferences dialog
- Fixed disable transparencies
- Fixed artifact in grid
- Fixed switching from smooth to planar with vertex buffer objects enabled
- Enhancements in OpenGL textures area. Modified the preference to scale textures in viewport to use only preferred values

Importers
- OBJ importer accepts not only triangles but also quads. It is not needed anymore to triangulate OBJ files before importing.
- Fixed crash after reading some 3ds files
- Fixed DXF import scale option
- Fixed crash saving after importing STL files
- Fixed pivot and camera position in 3DS loader
- Added name conflicts dialog to 3DS/DXF/OBJ/FBX formats
- Fixed 3DS/FBX loaders
- Fixed automatic UV creation when importing OBJ files

OSX:
- Fixed issue with paths
- Fixed wrong color in textures table in material editor
- Fixed crash in studio selecting/dragging triangle groups

MXED:
- Fixed MXED can save a material as "untitled.mxm" after using some advance wizards
- Fixed MXED does not ask for a name to save when the current name is "untitled.mxm"
- Added "Save and close" button to MXED so it is not needed to save the material before closing it
- New keyboard shortcuts added


KNOWN ISSUES

MXCL


- Rendering on 64 bits systems might not be able to make use of all the cores
- ID Object and ID material channels generate noise when used on transparent objects
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