This forum will be used to announce new features and release
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By tom
#140354
Dear Friends,

Just one week left for the release and today is another big day.
Here's the Features List of Maxwell Render 1.0
Thank you for your support, enjoy!

Best regards,
Tom
A-Team Laboratories®


MAXWELL RENDER 1.0 FEATURES
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COMPONENTS

MXST: MAXWELL STUDIO
.Sophisticated Maxwell Scene Editor

MXED: MATERIAL EDITOR
.Standalone Material Editor with Material Browser for plugins

MXCL: MAXWELL RENDERCORE
.Photo Camera

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SHADER FEATURES

SINGLE-SHADER MATERIAL SYSTEM

LAYER BLENDING
.Basic Layer Blending (Normal, Additive)
.Weightmapping

FRESNEL REFLECTIONS

ADVANCED ABSORPTION
.w/ Attenuation

SPECTRAL DISPERSION

ADVANCED TRANSMITTANCE
.Mapped (Smooth-Color)
.Clipped (Explicit-B/W)

ADVANCED ANISOTROPY

BUMP MAPPING

NORMAL MAPPING

SUB-SURFACE SCATTERING

COATING LAYERS
.Thin Film Interference
.Thicknessmapping

IOR/COMPLEX IOR SUPPORT


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ILLUMINATION FEATURES

ADVANCED ILLUMINATION SYSTEM
.Color+Luminance Emitters
.Temperature Emitters (Kelvin)
.MXI/HDR Emitters
.Luminaries Presets
.Watts/Efficacy Control
.Lumens/Candela Control

COMPOSITE EMITTERS
.Emitter over materials (Emitters + Basic Layers)

EMIXER: EMITTER MIXER PANEL (multilights)
.Realtime interactive emitters with keyframe animated intensities

PHYSICAL SKY+SUNLIGHT

SKYDOME

MXI/HDR ENVIRONMENT SYSTEM
.Multi-channel control (Background, Reflection, Refraction, Illumination)
.Screen-mapping for background
.Activating channels for skydome/physical sky


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CAMERA OPTICS FEATURES

POLYGONAL/CIRCULAR DIAPHRAGM

SHUTTER SPEED

FOCAL LENGTH

FSTOP

DOF: DEPTH OF FIELD

3D MOTION BLUR

APERTURE DIFFRACTION (GLARE)


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RENDERING FEATURES

HIDDEN OBJECTS
.Objects Hidden to Camera (incl. hidden emitters)

MERGE MULTIPLE MXI

RESUME MXI*

HARDDISK RENDERING*

SELECTIVE ENGINES
.rs0 (Preview)
.rs1 (Production)

SIMPLE/ADVANCED TONEMAPPING
.ISO, Burn, Gamma

RENDER CHANNELS
.Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer

RENDER LAYERS
.Direct, Indirect, Reflective/Refractive Caustics

HDR32 RENDER OUTPUT*


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STUDIO FEATURES

FLEXIBLE DRAG'N'SHAPE GUI

CUSTOMIZE AND SAVE LAYOUTS

REALTIME OpenGL SKY/SKYDOME PREVIEW

REALTIME OpenGL ENVIRONMENT PREVIEW

REALTIME OpenGL DOF INDICATOR

REALTIME COMPASS/SUN POSITION

MATERIAL BROWSER

MATERIAL EDITOR
.Shader Tools
.Texture Selector
.Invert textures

CAMERA AUTOFOCUS

ORTHOGRAPHIC RENDERING

FILMBACK FOR CAMERA

UV PROJECTORS

MULTILEVEL EDITING
.Group, Object, Polygon selection
.Select objects by name
.Select objects by material
.Remove unused materials

UNDO

SELECTIVE RENDER ENGINES (RS0,RS1)

BOUNCE CONTROL FOR PREVIEW ENGINE

GOOGLE™EARTH KML MARKUP SUPPORT

COMMAND-LINE PARAMETERS SUPPORT

SUPPORTED 3D FILE FORMATS
mxs, obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx


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NETWORKING FEATURES

AUTODETECT RENDER-NODES

NORMAL / COOPERATIVE MODES

BATCH RENDERING / RENDER QUEUE

PRIORITY CONTROL

FULL MONITORING
.State, Frames, SL, Target SL, Time, Resolution

HYBRID NETWORK SUPPORT
.Win, OSX, Linux


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AVAILABLE PLATFORMS
.Win, OSX, Linux*


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PLUGINS
.3dsmax
.Maya
.Cinema4D
.Lightwave
.SolidWorks
.Rhino
.FormZ
.SketchUp
.Archicad*
NOTE: For all other applications (Autocad, Microstation, Blender, Carrara etc.)
it's possible to bring geometry into Studio with the supported file formats.
(obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx)


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FIXED DEADLOCKS
.No more blur behind glass
.Clipmaps are now working
.Objects inside transmissives are now possible
.Hidden emitters are now possible
.Architectural glass issue solved
.Bumpmaps are texture size independent

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(*) comes with 1.x Add-Ons for free
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