- Wed Apr 19, 2006 1:51 pm
#140354
Dear Friends,
Just one week left for the release and today is another big day.
Here's the Features List of Maxwell Render 1.0
Thank you for your support, enjoy!
Best regards,
Tom
A-Team Laboratories®
MAXWELL RENDER 1.0 FEATURES
--------------------------------------------------------------------------------------------
COMPONENTS
MXST: MAXWELL STUDIO
.Sophisticated Maxwell Scene Editor
MXED: MATERIAL EDITOR
.Standalone Material Editor with Material Browser for plugins
MXCL: MAXWELL RENDERCORE
.Photo Camera
--------------------------------------------------------------------------------------------
SHADER FEATURES
SINGLE-SHADER MATERIAL SYSTEM
LAYER BLENDING
.Basic Layer Blending (Normal, Additive)
.Weightmapping
FRESNEL REFLECTIONS
ADVANCED ABSORPTION
.w/ Attenuation
SPECTRAL DISPERSION
ADVANCED TRANSMITTANCE
.Mapped (Smooth-Color)
.Clipped (Explicit-B/W)
ADVANCED ANISOTROPY
BUMP MAPPING
NORMAL MAPPING
SUB-SURFACE SCATTERING
COATING LAYERS
.Thin Film Interference
.Thicknessmapping
IOR/COMPLEX IOR SUPPORT
--------------------------------------------------------------------------------------------
ILLUMINATION FEATURES
ADVANCED ILLUMINATION SYSTEM
.Color+Luminance Emitters
.Temperature Emitters (Kelvin)
.MXI/HDR Emitters
.Luminaries Presets
.Watts/Efficacy Control
.Lumens/Candela Control
COMPOSITE EMITTERS
.Emitter over materials (Emitters + Basic Layers)
EMIXER: EMITTER MIXER PANEL (multilights)
.Realtime interactive emitters with keyframe animated intensities
PHYSICAL SKY+SUNLIGHT
SKYDOME
MXI/HDR ENVIRONMENT SYSTEM
.Multi-channel control (Background, Reflection, Refraction, Illumination)
.Screen-mapping for background
.Activating channels for skydome/physical sky
--------------------------------------------------------------------------------------------
CAMERA OPTICS FEATURES
POLYGONAL/CIRCULAR DIAPHRAGM
SHUTTER SPEED
FOCAL LENGTH
FSTOP
DOF: DEPTH OF FIELD
3D MOTION BLUR
APERTURE DIFFRACTION (GLARE)
--------------------------------------------------------------------------------------------
RENDERING FEATURES
HIDDEN OBJECTS
.Objects Hidden to Camera (incl. hidden emitters)
MERGE MULTIPLE MXI
RESUME MXI*
HARDDISK RENDERING*
SELECTIVE ENGINES
.rs0 (Preview)
.rs1 (Production)
SIMPLE/ADVANCED TONEMAPPING
.ISO, Burn, Gamma
RENDER CHANNELS
.Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer
RENDER LAYERS
.Direct, Indirect, Reflective/Refractive Caustics
HDR32 RENDER OUTPUT*
--------------------------------------------------------------------------------------------
STUDIO FEATURES
FLEXIBLE DRAG'N'SHAPE GUI
CUSTOMIZE AND SAVE LAYOUTS
REALTIME OpenGL SKY/SKYDOME PREVIEW
REALTIME OpenGL ENVIRONMENT PREVIEW
REALTIME OpenGL DOF INDICATOR
REALTIME COMPASS/SUN POSITION
MATERIAL BROWSER
MATERIAL EDITOR
.Shader Tools
.Texture Selector
.Invert textures
CAMERA AUTOFOCUS
ORTHOGRAPHIC RENDERING
FILMBACK FOR CAMERA
UV PROJECTORS
MULTILEVEL EDITING
.Group, Object, Polygon selection
.Select objects by name
.Select objects by material
.Remove unused materials
UNDO
SELECTIVE RENDER ENGINES (RS0,RS1)
BOUNCE CONTROL FOR PREVIEW ENGINE
GOOGLE™EARTH KML MARKUP SUPPORT
COMMAND-LINE PARAMETERS SUPPORT
SUPPORTED 3D FILE FORMATS
mxs, obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx
--------------------------------------------------------------------------------------------
NETWORKING FEATURES
AUTODETECT RENDER-NODES
NORMAL / COOPERATIVE MODES
BATCH RENDERING / RENDER QUEUE
PRIORITY CONTROL
FULL MONITORING
.State, Frames, SL, Target SL, Time, Resolution
HYBRID NETWORK SUPPORT
.Win, OSX, Linux
--------------------------------------------------------------------------------------------
AVAILABLE PLATFORMS
.Win, OSX, Linux*
--------------------------------------------------------------------------------------------
PLUGINS
.3dsmax
.Maya
.Cinema4D
.Lightwave
.SolidWorks
.Rhino
.FormZ
.SketchUp
.Archicad*
NOTE: For all other applications (Autocad, Microstation, Blender, Carrara etc.)
it's possible to bring geometry into Studio with the supported file formats.
(obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx)
--------------------------------------------------------------------------------------------
FIXED DEADLOCKS
.No more blur behind glass
.Clipmaps are now working
.Objects inside transmissives are now possible
.Hidden emitters are now possible
.Architectural glass issue solved
.Bumpmaps are texture size independent
--------------------------------------------------------------------------------------------
(*) comes with 1.x Add-Ons for free
Just one week left for the release and today is another big day.
Here's the Features List of Maxwell Render 1.0
Thank you for your support, enjoy!
Best regards,
Tom
A-Team Laboratories®
MAXWELL RENDER 1.0 FEATURES
--------------------------------------------------------------------------------------------
COMPONENTS
MXST: MAXWELL STUDIO
.Sophisticated Maxwell Scene Editor
MXED: MATERIAL EDITOR
.Standalone Material Editor with Material Browser for plugins
MXCL: MAXWELL RENDERCORE
.Photo Camera
--------------------------------------------------------------------------------------------
SHADER FEATURES
SINGLE-SHADER MATERIAL SYSTEM
LAYER BLENDING
.Basic Layer Blending (Normal, Additive)
.Weightmapping
FRESNEL REFLECTIONS
ADVANCED ABSORPTION
.w/ Attenuation
SPECTRAL DISPERSION
ADVANCED TRANSMITTANCE
.Mapped (Smooth-Color)
.Clipped (Explicit-B/W)
ADVANCED ANISOTROPY
BUMP MAPPING
NORMAL MAPPING
SUB-SURFACE SCATTERING
COATING LAYERS
.Thin Film Interference
.Thicknessmapping
IOR/COMPLEX IOR SUPPORT
--------------------------------------------------------------------------------------------
ILLUMINATION FEATURES
ADVANCED ILLUMINATION SYSTEM
.Color+Luminance Emitters
.Temperature Emitters (Kelvin)
.MXI/HDR Emitters
.Luminaries Presets
.Watts/Efficacy Control
.Lumens/Candela Control
COMPOSITE EMITTERS
.Emitter over materials (Emitters + Basic Layers)
EMIXER: EMITTER MIXER PANEL (multilights)
.Realtime interactive emitters with keyframe animated intensities
PHYSICAL SKY+SUNLIGHT
SKYDOME
MXI/HDR ENVIRONMENT SYSTEM
.Multi-channel control (Background, Reflection, Refraction, Illumination)
.Screen-mapping for background
.Activating channels for skydome/physical sky
--------------------------------------------------------------------------------------------
CAMERA OPTICS FEATURES
POLYGONAL/CIRCULAR DIAPHRAGM
SHUTTER SPEED
FOCAL LENGTH
FSTOP
DOF: DEPTH OF FIELD
3D MOTION BLUR
APERTURE DIFFRACTION (GLARE)
--------------------------------------------------------------------------------------------
RENDERING FEATURES
HIDDEN OBJECTS
.Objects Hidden to Camera (incl. hidden emitters)
MERGE MULTIPLE MXI
RESUME MXI*
HARDDISK RENDERING*
SELECTIVE ENGINES
.rs0 (Preview)
.rs1 (Production)
SIMPLE/ADVANCED TONEMAPPING
.ISO, Burn, Gamma
RENDER CHANNELS
.Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer
RENDER LAYERS
.Direct, Indirect, Reflective/Refractive Caustics
HDR32 RENDER OUTPUT*
--------------------------------------------------------------------------------------------
STUDIO FEATURES
FLEXIBLE DRAG'N'SHAPE GUI
CUSTOMIZE AND SAVE LAYOUTS
REALTIME OpenGL SKY/SKYDOME PREVIEW
REALTIME OpenGL ENVIRONMENT PREVIEW
REALTIME OpenGL DOF INDICATOR
REALTIME COMPASS/SUN POSITION
MATERIAL BROWSER
MATERIAL EDITOR
.Shader Tools
.Texture Selector
.Invert textures
CAMERA AUTOFOCUS
ORTHOGRAPHIC RENDERING
FILMBACK FOR CAMERA
UV PROJECTORS
MULTILEVEL EDITING
.Group, Object, Polygon selection
.Select objects by name
.Select objects by material
.Remove unused materials
UNDO
SELECTIVE RENDER ENGINES (RS0,RS1)
BOUNCE CONTROL FOR PREVIEW ENGINE
GOOGLE™EARTH KML MARKUP SUPPORT
COMMAND-LINE PARAMETERS SUPPORT
SUPPORTED 3D FILE FORMATS
mxs, obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx
--------------------------------------------------------------------------------------------
NETWORKING FEATURES
AUTODETECT RENDER-NODES
NORMAL / COOPERATIVE MODES
BATCH RENDERING / RENDER QUEUE
PRIORITY CONTROL
FULL MONITORING
.State, Frames, SL, Target SL, Time, Resolution
HYBRID NETWORK SUPPORT
.Win, OSX, Linux
--------------------------------------------------------------------------------------------
AVAILABLE PLATFORMS
.Win, OSX, Linux*
--------------------------------------------------------------------------------------------
PLUGINS
.3dsmax
.Maya
.Cinema4D
.Lightwave
.SolidWorks
.Rhino
.FormZ
.SketchUp
.Archicad*
NOTE: For all other applications (Autocad, Microstation, Blender, Carrara etc.)
it's possible to bring geometry into Studio with the supported file formats.
(obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx)
--------------------------------------------------------------------------------------------
FIXED DEADLOCKS
.No more blur behind glass
.Clipmaps are now working
.Objects inside transmissives are now possible
.Hidden emitters are now possible
.Architectural glass issue solved
.Bumpmaps are texture size independent
--------------------------------------------------------------------------------------------
(*) comes with 1.x Add-Ons for free
Next Limit Team