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Re: The Goat and the Wandering Crane

 by Mihai ¦  Sat Jan 19, 2019 12:14 am ¦  Forum: Gallery ¦  Topic: The Goat and the Wandering Crane ¦  Replies: 4 ¦  Views: 16962

Very nice lighting and mood :) I really do like the bold lighting, very film like...

Re: Dmitriy - Gallery (Some interior Render test)

 by Mihai ¦  Sun Sep 02, 2018 4:54 pm ¦  Forum: Gallery ¦  Topic: Dmitriy - Gallery (Some interior Render test) ¦  Replies: 28 ¦  Views: 25429

Hello Mihai, can you help me to find out how to create metal texture with different texture on the edges of model, there is a way to use tension modifier in 3d max but all this staff is not supported in maxwell. Thanks in advance Well no shaders in Maxwell currently that can do this, so you need to...

Re: Dmitriy - Gallery (Some interior Render test)

 by Mihai ¦  Fri Aug 31, 2018 2:47 am ¦  Forum: Gallery ¦  Topic: Dmitriy - Gallery (Some interior Render test) ¦  Replies: 28 ¦  Views: 25429

If you're mixing emitters with any of the other types of lighting (Physical Sky, IBL) Maxwell will prioritize the emitters and especially for interiors this means that the lighting from the emitters will be clean much faster than IBL or PhySky (especially if you use Sun with PhySky). So what happens...

Re: Dmitriy - Gallery (Some interior Render test)

 by Mihai ¦  Thu Aug 30, 2018 3:11 pm ¦  Forum: Gallery ¦  Topic: Dmitriy - Gallery (Some interior Render test) ¦  Replies: 28 ¦  Views: 25429

Nice interiors! A few comments I'd have is that it looks like for some of these the denoiser blurring issue really destroyed details on some of the materials, and also it seems you've tried to use only the natural lighting and not "enhance" the renders with any emitters elsewhere, but it could help ...

Re: If your materials are good...

 by Mihai ¦  Wed Aug 22, 2018 7:47 pm ¦  Forum: Maxwell General ¦  Topic: If your materials are good... ¦  Replies: 29 ¦  Views: 17278

Use real glass with thickness and try to hide the glass object from GI (from the object properties) - that will usually make it clear faster while still giving you refraction/reflections, and the light from the filament passing through it will just ignore this glass surface thus not creating caustic...

Re: If your materials are good...

 by Mihai ¦  Mon Aug 20, 2018 2:46 pm ¦  Forum: Maxwell General ¦  Topic: If your materials are good... ¦  Replies: 29 ¦  Views: 17278

Very nice! Good impression of the oily specular on these kinds of plastics.

Re: NVIDIA RTX GPU Cards

 by Mihai ¦  Sat Aug 18, 2018 4:34 pm ¦  Forum: Maxwell General ¦  Topic: NVIDIA RTX GPU Cards ¦  Replies: 6 ¦  Views: 7711

Is it just me, or do those interior archviz examples look pretty bad? Hello Mentalray of the early 2000s. I mean it's impressive it's real time but if that's the quality....
But whatever they develop, it means faster cards, with more memory, that also Maxwell can take advantage of.

Re: Texture mapping and scaling issue

 by Mihai ¦  Thu Aug 16, 2018 12:45 am ¦  Forum: Maxwell | Rhinoceros ¦  Topic: Texture mapping and scaling issue ¦  Replies: 6 ¦  Views: 6920

Do you have maybe more than one UV maps on your object in Rhino? It still has a cubic map, besides the planar map you added? If you could post a screen shot of your Texture Mapping settings in Rhino, and also check which channel the textures in this material are set to use. If they use maybe channel...

Re: Maxwell Renderings - post your rendering and share eperience

 by Mihai ¦  Wed Jul 25, 2018 4:38 pm ¦  Forum: Maxwell General ¦  Topic: Maxwell Renderings - post your rendering and share eperience ¦  Replies: 8 ¦  Views: 2961

Did you do the trick where you just press the denoiser button again in Maxwell? That usually makes a better denoising because of a bug.

Re: If your materials are good...

 by Mihai ¦  Mon Jul 16, 2018 4:27 pm ¦  Forum: Maxwell General ¦  Topic: If your materials are good... ¦  Replies: 29 ¦  Views: 17278

Very nice Dmitriy!

If your materials are good...

 by Mihai ¦  Mon Jul 16, 2018 3:19 pm ¦  Forum: Maxwell General ¦  Topic: If your materials are good... ¦  Replies: 29 ¦  Views: 17278

Hi Maxwellians, Just wanted to quickly show you some renders of a new set of brass materials created by Leonardo Giomarelli (ilgioma), which I think really demonstrate one of the most important things to understand about Maxwell - if you take the time to create realistic materials, the rest just bec...

Re: Poly-selections for transparent geo

 by Mihai ¦  Sun Jun 03, 2018 8:54 pm ¦  Forum: Maxwell General ¦  Topic: Poly-selections for transparent geo ¦  Replies: 40 ¦  Views: 12716

I'm not sure how C4D does it, but usually you get specific UVs automatically for the newly created "inside" parts of a shattered object? Precisely in order to be able to map a textured material to those inside faces. Maybe it's possible to be able to manipulate those newly created UVs...

Re: How do you like the new forum?

 by Mihai ¦  Fri May 25, 2018 1:19 pm ¦  Forum: Off Topic ¦  Topic: How do you like the new forum? ¦  Replies: 27 ¦  Views: 15647

Yeah, the following days... :P I live in "Maxwell time". I've finally updated the icons and tweaked the design some more. It was more difficult than I thought with this theme to change all icons and I've been really busy with other stuff, that's why it took so long. You may have noticed also the sea...

Re: Poly-selections for transparent geo

 by Mihai ¦  Thu May 24, 2018 10:53 pm ¦  Forum: Maxwell General ¦  Topic: Poly-selections for transparent geo ¦  Replies: 40 ¦  Views: 12716

I can't help but ask, all these solutions with copying edges, duplicating geometry etc. Wouldn't it just be easier/faster to do a quick UV mapping for these objects, in most cases? @PA3K, why don't you just do a quick cubic UV map on those shelves, create a mask which would basically just be a white...

Many times in my workflow, I would like to have Blow-up working in FIRE for checking things...

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