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Re: is Maxwell Render abandoned?

 by photomg1 ¦  Sat Oct 05, 2019 12:58 pm ¦  Forum: Maxwell General ¦  Topic: is Maxwell Render abandoned? ¦  Replies: 186 ¦  Views: 300095

Maxwell 5 on the number plate ...... hope for there sake its better than 4 . Not that we will find out in modoland anyhow.

Re: modo pluging with 4.2.0.3?

 by photomg1 ¦  Sat Mar 31, 2018 7:48 pm ¦  Forum: Maxwell | Modo ¦  Topic: modo pluging with 4.2.0.3? ¦  Replies: 5 ¦  Views: 18135

Wow .....cant tell you how sad that is for me to hear .Honestly though I fully lay the blame at however decided to price v4 upgrade costs (why was upgrading nodes cheaper for a new user to buy than me upgrading mine?) coupled with the launching it in a not fit for purpose state bearing in mind it wa...

Re: Black Friday Sale

 by photomg1 ¦  Mon Nov 28, 2016 3:38 pm ¦  Forum: Maxwell General ¦  Topic: Black Friday Sale ¦  Replies: 14 ¦  Views: 3743

ok this is now fixed :D

but now looking at this why is it 189.50 euros for for 10 nodes for a current user , where as for a new user its 95 euro's ?

Re: Black Friday Sale

 by photomg1 ¦  Mon Nov 28, 2016 3:23 pm ¦  Forum: Maxwell General ¦  Topic: Black Friday Sale ¦  Replies: 14 ¦  Views: 3743

:D :D

Re: Black Friday Sale

 by photomg1 ¦  Mon Nov 28, 2016 1:32 pm ¦  Forum: Maxwell General ¦  Topic: Black Friday Sale ¦  Replies: 14 ¦  Views: 3743

Just thought I'd check the price for me.Logged in no upgrades available to me either ..... only option is to go to the store and pay the same as a new user.(I dont think i'll do that)

nice to know my years of purchasing support have been appreciated :D

Re: Skin Shading?

 by photomg1 ¦  Fri Oct 21, 2016 3:14 pm ¦  Forum: Maxwell General ¦  Topic: Skin Shading? ¦  Replies: 7 ¦  Views: 2250

V4 it's just V3 with gpu and some changes in the interface And you can open scenes created with V4 in V3 So there is no new features. I hope they read all requests pfffft lol ..... Well that just about sums it up Seghier I'm not upgrading for now( do appreciate your honesty btw) . £750 for me to ke...

Re: 15.5 / Indie

 by photomg1 ¦  Mon Oct 03, 2016 2:57 pm ¦  Forum: Maxwell for Houdini ¦  Topic: 15.5 / Indie ¦  Replies: 2 ¦  Views: 11640

anyone know whats happening here? .... it was one of the reasons I went with indie to not have to learn another engine

Re: nested dielectric 3.2.1.5 not working ?

 by photomg1 ¦  Tue Aug 30, 2016 11:55 am ¦  Forum: Maxwell General ¦  Topic: nested dielectric 3.2.1.5 not working ? ¦  Replies: 8 ¦  Views: 1908

Sorry for the very late reply Tom .... busy elsewhere... I did solve my issue at the time . It was due to using full trans 255 white trying to do a boolean lowering the colour value solved it and got it working. Why is that ? i see this has been discussed here as well http://www.maxwellrender.com/fo...

nested dielectric 3.2.1.5 not working ?

 by photomg1 ¦  Mon Aug 22, 2016 1:14 pm ¦  Forum: Maxwell General ¦  Topic: nested dielectric 3.2.1.5 not working ? ¦  Replies: 8 ¦  Views: 1908

just want to check if this is user error on my part or not , but I cant get this to work on this build.

Re: Reflections via additive layer physically correct?

 by photomg1 ¦  Mon Aug 22, 2016 11:36 am ¦  Forum: Maxwell Render V3 ¦  Topic: Reflections via additive layer physically correct? ¦  Replies: 95 ¦  Views: 35100

But it seems to be a bug on certain situations. that makes it seem like this doesn't happen very often tbh , maybe I'm looking at this wrong :o (this is with 3.2.1.5) https://dl.dropboxusercontent.com/u/4834896/fresprob.jpg That's just a standard plastic for me(or it was) ... e.g rough bottom layer...

Re: Reflections via additive layer physically correct?

 by photomg1 ¦  Wed Aug 17, 2016 3:54 pm ¦  Forum: Maxwell Render V3 ¦  Topic: Reflections via additive layer physically correct? ¦  Replies: 95 ¦  Views: 35100

I can also reproduce this outside of maxwell in another engine.Also using an additive approach, which leaves a quandary. How exactly are we supposed to create energy conserving materials in maxwell that also display the correct fresnel properties but at the same time avoid this issue? which to be fa...

Re: Reflections via additive layer physically correct?

 by photomg1 ¦  Wed Aug 17, 2016 2:04 pm ¦  Forum: Maxwell Render V3 ¦  Topic: Reflections via additive layer physically correct? ¦  Replies: 95 ¦  Views: 35100

hopefully that works

just change the material on the plane (already in the mxs... options are additive,coating ,normal ,normal 5050)

@gmenzel this is why I was asking for the torus scene mxs ...... and not the sofa mxs

Re: Reflections via additive layer physically correct?

 by photomg1 ¦  Wed Aug 17, 2016 1:40 pm ¦  Forum: Maxwell Render V3 ¦  Topic: Reflections via additive layer physically correct? ¦  Replies: 95 ¦  Views: 35100

Thats the point I was trying to make before though in that coatings don't seem to give the full fresnel effect in maxwell. Maxwell's own coating component is physically correct in at least the sense that it doesn't cause light amplification. I haven't used the coating component much though, because...

Re: Reflections via additive layer physically correct?

 by photomg1 ¦  Wed Aug 17, 2016 1:11 pm ¦  Forum: Maxwell Render V3 ¦  Topic: Reflections via additive layer physically correct? ¦  Replies: 95 ¦  Views: 35100

In trying to replicate that scene I linked , a coating also does not replicate it gmenzel( used a 75000 nm coating with 1.5 ior force fresnel) . It never gets bright enough at the horizon edge, where as additive matches completely ( 1.5 ior force fresnel ) . Is it just the bright edge of fresnel yo...

Re: Reflections via additive layer physically correct?

 by photomg1 ¦  Wed Aug 17, 2016 1:08 pm ¦  Forum: Maxwell Render V3 ¦  Topic: Reflections via additive layer physically correct? ¦  Replies: 95 ¦  Views: 35100

the only way I can correctly mimic the effect shown on the link is to use additive as shown earlier on in this thread with Jason's video link. https://support.solidangle.com/download/attachments/25363362/pepe-reflectance.gif?version=1&modificationDate=1459928020000&api=v2 It looks like a synthetic ...

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