- Thu Nov 10, 2005 9:10 am
#78040
Here be renderings.
I didn't remember anyone posting a mxw-render of the stanford dragon, so I had to do it myself.. I'll render the bunny too in a minute..
The insane amount of polys didn't seem to affect rendertimes that much
Is it because of the voxelization?

I was wondering about the differences between the metal types so I made a quick test (4 hours (the digits are for u and v roughness)):

Can't see anything spectaculary different between aluminium, cobalt or silver.. Should there be something else that defines them but the slight color variations?
Here's a chair. It got kinda dark inside
.. Experimented with a few different lighting setups here and came up with a light gray bottom-half of a chamfer-cylinder for the floor and a slightly smaller and flipped chamfer-cylinder for the emitter. I used a bit too high roughness-settings for the floor though..
Reached level 15.3

Here's a quick studio-setup test I made. 3 emitters total. It's quite noisy, because one emitter is reflected via a white wall and I didn't have time to refine it more. I'll also post the scene. It might be useful if you just want to concentrate on your model, not the setup
(3dsmax 8 so I'm not sure if it can be opened with earlier versions :S )

mxw_studiosetup.zip
more to come..
I didn't remember anyone posting a mxw-render of the stanford dragon, so I had to do it myself.. I'll render the bunny too in a minute..
The insane amount of polys didn't seem to affect rendertimes that much


I was wondering about the differences between the metal types so I made a quick test (4 hours (the digits are for u and v roughness)):

Can't see anything spectaculary different between aluminium, cobalt or silver.. Should there be something else that defines them but the slight color variations?
Here's a chair. It got kinda dark inside

Reached level 15.3

Here's a quick studio-setup test I made. 3 emitters total. It's quite noisy, because one emitter is reflected via a white wall and I didn't have time to refine it more. I'll also post the scene. It might be useful if you just want to concentrate on your model, not the setup


mxw_studiosetup.zip
more to come..
Last edited by Thykka on Mon Nov 21, 2005 3:08 pm, edited 7 times in total.