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#55878
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http://www.lumental.com/sgrunger/C64MouseMaxW.jpg for full resolution.

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http://www.lumental.com/sgrunger/tapemeasurer_full.jpg for full resolution.

~1 million polygons, render time around 50 hours on Dual Xeon 3GHz HT (I set it to render during my 4 day holiday but my PC had crashed or maybe I ran out of RAM at one point and my PC froze), don't know the sampling level exactly. All modeled in Solidworks (approx 600 operations), although you can see a few smoothing problems in the mesh.. Sorry about that.. don't know how to get it fixed without having to take up to 2GB of RAM :P

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http://www.lumental.com/sgrunger/coolpix_01.jpg for full 1280x960 resolution.

UPDATE AUGUST 28th

The Thing SuperTechHeroes render of a Megabloks toy. 1.6 million polygons. Sample level 19.31 reached in 14 hours 15 minutes. Sunlight+skydome used. Tired of letting the thing run, here's the result. Not modeled by me though.

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http://www.lumental.com/sgrunger/thething_full.jpg for full resolution.

UPDATE NOVEMBER 14TH

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http://www.lumental.com/sgrunger/anna_maxwell_full.jpg for full resolution.

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Sh*t, this is at 15.57 sampling level, took 45 hours on Dual Xeon 3GHz 800FSB DDR2 mem. I quit !

http://www.lumental.com/sgrunger/thing02_full.jpg for full resolution.

A lot of fun !
Last edited by ribstwi on Mon Nov 14, 2005 7:40 am, edited 3 times in total.
By yadikrisnadi
#55891
wowww ..its amazing. good work.
User avatar
By Mihai
#55895
did you use the mxi:c flag so you can continue the render? Would be nice to restart it and just adjust the ss and fstop, it look a bit over exposed.

How do you export your models from Solid Works?
By ribstwi
#55929
Hi all and thanks for the comments. :)

Salut Mihai, to go from Solidworks to MAX I simply exported a .STL file. As for the camera, fStop is at 10 and SS is at 90, is that not a good idea? The scene is like this basically :

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By ribstwi
#56216
Hi all, thanks for the comments.

PV - The nurbs model translation is hickup-y, as you can see just above the flash the polygons don't align quite right and there's some bugs in the smoothing of the surface.

Maximus - I tried a new angle with a floor pattern to add dynamism to the scene (ie: reflective object to be mirrored on the surface to give more depth to the 3D) Sample 15.21 reached in 1h30m (with some time 1 CPU disabled so I can work on other stuff while rendering) Tiny tweeks on the textures, as well as fStop 150 instead of 90.

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Any comments appreciated !
User avatar
By 4 HeRo
#56220
I like the new one more,its looking really nice :D

The only thing, what abbe setting are you using for the glass, try using something around 150-200 it should help claer up the flash area.
By ribstwi
#57989
Little toy update :)
User avatar
By otacon
#58000
That toy render is insane! Even the clear plastic parts look great.
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By tom
#58561
Yes, the toy render is insane, very nice character and lighting.
By ribstwi
#79085
Little update !
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By Thomas An.
#79097
Great renders !
Especially I like the bottle opener.
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By macray
#79154
Hey, I still have my commodore mousepad, so I like the first pic. I'm shure the mouse was a bit shallower towards the buttons but it looks very much like my Amiga Mouse.
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