- Thu Jun 02, 2005 6:43 am
#29640
***NOTE February 23, 2006***
All renders in this thread before 2/23/2006 were made with the "beta" version of Maxwell.
***NOTE February 23, 2006***
OK, here's my thread with my name on it. Don't know how often I'll get to use it, but just in case.
This was about 8 hours with 8 bounces. Two daylight emitters at upper right, the environment is a weak blue lightdome, and there's a wall behind the object plus a red floor below it.
This was leveled a bit in Photoshop, the gamut wasn't very wide. I probably should have used brighter lights and a shorter exposure. If there were colored lights I'd like to put a little one at the center of the object, but it looked kind of dumb with a tungsten or daylight-colored light there.
I was a bit disappointed that the shadow didn't develop any articulation. The object is about a meter wide and about 30cm from the wall behind it, so I wasn't expecting a totally featureless smudge. But I guess that's the effect of using emitter planes...it looks kind of weird, but then large uniform arealights aren't really found in nature.
I found that with a single flat emitter the mesh looked crinkly, as the individual facets caught the light. Adding a second emitter at a slightly different angle helped that, the object looks much smoother with two of them.
Anyway, pretty wussy as renders go, but it's as good as I'm likely to get. If one of you clever people wants to render this object, go wild: I put a zipped STL file at http://bathsheba.com/tmp/maxwell/spikeball.zip. It's about 12MB zipped, 19MB unzipped. Sorry about the size, I couldn't get it any smaller.
-Sheba
All renders in this thread before 2/23/2006 were made with the "beta" version of Maxwell.
***NOTE February 23, 2006***
OK, here's my thread with my name on it. Don't know how often I'll get to use it, but just in case.
This was about 8 hours with 8 bounces. Two daylight emitters at upper right, the environment is a weak blue lightdome, and there's a wall behind the object plus a red floor below it.
This was leveled a bit in Photoshop, the gamut wasn't very wide. I probably should have used brighter lights and a shorter exposure. If there were colored lights I'd like to put a little one at the center of the object, but it looked kind of dumb with a tungsten or daylight-colored light there.
I was a bit disappointed that the shadow didn't develop any articulation. The object is about a meter wide and about 30cm from the wall behind it, so I wasn't expecting a totally featureless smudge. But I guess that's the effect of using emitter planes...it looks kind of weird, but then large uniform arealights aren't really found in nature.
I found that with a single flat emitter the mesh looked crinkly, as the individual facets caught the light. Adding a second emitter at a slightly different angle helped that, the object looks much smoother with two of them.
Anyway, pretty wussy as renders go, but it's as good as I'm likely to get. If one of you clever people wants to render this object, go wild: I put a zipped STL file at http://bathsheba.com/tmp/maxwell/spikeball.zip. It's about 12MB zipped, 19MB unzipped. Sorry about the size, I couldn't get it any smaller.
-Sheba
Last edited by bathsheba on Mon Feb 27, 2006 7:25 am, edited 3 times in total.
Bathsheba Grossman
http://bathsheba.com
http://bathsheba.com