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By Thomas An.
#27985
:shock: I really like the one with the golden film (trophy).

-
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By Hervé
#27995
I want that trophy right now... bouuuuu hooouuu... or me crying...

nice model for the palm...
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By smooth
#28003
yeah, the second one is pretty nice 8)
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By hdesbois
#28006
Very nice setup for the trophy thing. Maybe you should try to render the first one with circular diaph. I think I see the dreaded polygonal blur bug here.
HD
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By tom
#28041
really nice renderings tonfarben!
By GM5
#28054
The film image is really something. Very nice work!

-Greg
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By Tyrone Marshall
#28060
tonfarben wrote:First, thanks for the replies!
hdesbois wrote:Very nice setup for the trophy thing. Maybe you should try to render the first one with circular diaph. I think I see the dreaded polygonal blur bug here.
HD
Ah, :idea: this is what I was wondering! Thanks for pointing out! I will setup another render tonight. But I will go on vacation (we have a small holiday here in germany until sunday from tomorrow on), so we can see the result with circular diaphragm on monday morning. For the render I think I will increase the F-stop number and shutter in order to get less DOF. I think it is a bit too blurry, what do you think?

Oh yes, I want to have this trophy also. Unfortunately it doesn´t exist in reality.
Tutorial how I modelled it:
First I made a single-filmsegment from a cube with cutting and extruding, nothing fancy. Then I duplicated this element along x and connected it so I had a long filmstrip. I downloaded Pathdeformer lite from Renato to arrange it as a Helix via a Helixspline. And I added a bend-deformer to slightly bend it to the left. And finally I thought, hmm what about an ffd before the other deformers act? So I applied it and this is why the filmstrip gets smaller and bigger while "crawling up" the helixfigure.

Maximus3d, yes you are right, it is the SE P910 Cellphone! 100 points for you! :D


Uhhhh, I´d really like to put the logos on the cellphone, but how to achieve this with Matador-Light?
You can achieve this easily with Cinema 4D.

Use Text Splines to make up text. Put this in an extrude nurb with very little extrusion or none at all - as you just need it to fill in the spline. You can then convert this to polygon or leave for riptide to convert it to an object- Add a material for the effect you want that you can setup in Matador Light. Very easy!
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By Maximus3D
#28275
Hi again!

If you need the SE logotype then u can find it here as .eps

http://logotypes.designer.am/srch/searc ... &a=s&pg=18

http://web.brandsoftheworld.com/search/ ... nyericsson

A similar font to the one in the SE logotype:
http://www.myfonts.com/fonts/typodermic/zekton/

And this is a quote from another SE related forum where they discussed the font:
"According to the SE Customer Support the type face (font) of the official SE logotype (Sony Ericsson) is named Zekton.

But that font isn't perfectly matching the SE logotype, where the 'E' and the 'n' isn't correct.

My investigation, so far, has led to the conclusion that there isn't any font that's exactly matching the SE logotype, but the closest you can get is a fair mix between the following tree fonts:

- Digital Sans EF (Medium), where the 'n' is correct
- PT Magistral (Bold), where the 'E' is correct
- Zekton Deluxe (Bold)"


From this you should be able to assemble your own font or your own logotype for your needs to create the logo for your phone :)
Hope it helps a bit..

/ Max
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By tom
#29211
simple and attractive :D
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By abgrafx3d
#30574
Nice soft lighting :D I like the glow you got going with the emitters. Are the diagonal lines caustics from the emitters behind the glass objects (that is if they are glass/dielectrics)? Agree with Tom below - we need to see raw output to see what's going on.
Last edited by abgrafx3d on Mon Jun 06, 2005 5:41 pm, edited 2 times in total.
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By tom
#30575
too much glow i think... can you show us raw output?
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By Maximus3D
#30579
It's.. hm, interesting is the word. Overall good quality rendering, nice texturing and layout however.. there's a few problems that bugs me if i'm allowed to speak about them. First of all the overexposure from the lightsources, especially those two long things to the left and right :/ and then there's the glow u added to the rendering, it's just a tad bit too strong. But overlooking those things it's a great piece of work :)

/ Max

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