Add here your best high-quality Maxwell images.
By marked001
#217981
update.. 04.06.07

...renovation...
Image
Image



...senior public housing...
Image
Image

...rowhouse design...
Image

...live event in the UK...
Image
Image

...elementary school...
Image

think these are in beta (or rc5..i forget)

...storefront concepts...
Image
Image
Image

...boardroom in the National Constitution Center in Philadelphia...
Image
Image

...smart car fun...
Image


...fantasy kitchen...
Image
Image
Image
Last edited by marked001 on Fri Apr 06, 2007 9:25 pm, edited 1 time in total.
User avatar
By Leonardo
#218027
wow, first post :D


I think you need to work a little harder on your textures... for example you spend a good time texturing your building, but forgot to texture the street!


keep the hard work :P
By marked001
#218028
yeah...that top one was a 4 day project :-/ the surrounding area had to suffer.. haha...but regardless...totally agree with you.
By marked001
#218292
sandykoufax wrote:Nice renders, :)
But if you add some champer at the edges, it will be more wonderful. :D
will do.. so does this go for bigger exteriors as well? i did add some to the counter in the kitchen images..not sure if really shows up though..
User avatar
By michaelplogue
#219814
Well, I hope you don't mind brutal honesty, but the latest two images (renovations) - as well as most of the renderings you have posted here - look like they were done with a scan-line renderer. In all honesty - and I don't intend to be mean or anything - but my first reaction was "Ick...." If I were a client looking at these images, I would be pretty upset and probably refuse to pay........

Texturing is one of the most important aspects of rendering. I'm just a hobbyist and am in no way an expert in this field. However, in my opinion based on what I've seen in what other folks have done, texturing normally carries between 50 to 60% of a rendering. Lighting carries 30-40 , and composition carries the rest (not taking into consideration any design aspects).

As an example, take a look at this image by Dave Davidson (dd_).

http://www.maxwellrender.com/img/galler ... track3.jpg

The modeling here is not hugely complex - for the most part fairly basic shapes . However, what makes this image really stand out and make it realistic looking is the amount of work he put into the texturing. The lighting isn't really complex. So in this case, the texturing carried around 70 - 80% of making this rendering 'believable" - possibly more.

You can use the most advanced, most expensive software out there. But if the texturing is bad, the rendering will look like crap. There's simply no getting around that issue. You absolutely must spend more time with your texturing....

Sorry.... :oops:
User avatar
By mverta
#219844
Mike leans into the strike zone... but he's right.

It's a great idea to start with very simple scenes and hone your eye, and your texturing/lighting skills step at a time. You will always get plenty of help on the forum as you go...

Best,

_Mike
User avatar
By w i l l
#219849
But also... i think some of the scenes appear too flat (i.e. the first image)... you could improve the contrast between light and dark areas, but altering your lighting setup.
By marked001
#219925
michael... i can certainly take the brutal honesty...and would expect nothing less... but saying that if you were a client, that you wouldnt pay...that is just plain mean :roll:

appreciate the comments everyone.. i know there is a long way to go...i will keep my posts relegated to the WIP forum..
Last edited by marked001 on Mon Apr 09, 2007 1:19 am, edited 1 time in total.

Hey, I guess maxwell is not going to be updates a[…]

Help with swimming pool water

Hi Choo Chee. Thanks for posting. I have used re[…]